diff --git a/Lidgren XNA Extensions/Lidgren XNA Extensions.sln b/Lidgren XNA Extensions/Lidgren XNA Extensions.sln
deleted file mode 100644
index e026a2b..0000000
--- a/Lidgren XNA Extensions/Lidgren XNA Extensions.sln
+++ /dev/null
@@ -1,26 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 11.00
-# Visual Studio 2010
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren XNA Extensions", "Lidgren XNA Extensions\Lidgren XNA Extensions.csproj", "{2B661ABD-63A8-4916-A94B-034729231271}"
-EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network", "..\Lidgren.Network\Lidgren.Network.csproj", "{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Any CPU = Debug|Any CPU
- Release|Any CPU = Release|Any CPU
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {2B661ABD-63A8-4916-A94B-034729231271}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {2B661ABD-63A8-4916-A94B-034729231271}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {2B661ABD-63A8-4916-A94B-034729231271}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {2B661ABD-63A8-4916-A94B-034729231271}.Release|Any CPU.Build.0 = Release|Any CPU
- {49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.Release|Any CPU.Build.0 = Release|Any CPU
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/Lidgren XNA Extensions/Lidgren XNA Extensions/Lidgren XNA Extensions.csproj b/Lidgren XNA Extensions/Lidgren XNA Extensions/Lidgren XNA Extensions.csproj
deleted file mode 100644
index f6ee81a..0000000
--- a/Lidgren XNA Extensions/Lidgren XNA Extensions/Lidgren XNA Extensions.csproj
+++ /dev/null
@@ -1,97 +0,0 @@
-
-
-
- Debug
- AnyCPU
- 9.0.21022
- 2.0
- {2B661ABD-63A8-4916-A94B-034729231271}
- Library
- Properties
- Lidgren.Network.Xna
- Lidgren.Network.Xna
- v4.0
- 512
- publish\
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- 1.0.0.%2a
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-
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- false
- bin\Debug\
- DEBUG;TRACE
- prompt
- 4
- AllRules.ruleset
-
-
- pdbonly
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- bin\Release\
- TRACE
- prompt
- 4
- AllRules.ruleset
-
-
-
-
-
- 3.5
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- {FA245447-5F23-4AA1-BD5F-8D2DDF33CFBD}
- Lidgren.Network
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\ No newline at end of file
diff --git a/Lidgren XNA Extensions/Lidgren XNA Extensions/Properties/AssemblyInfo.cs b/Lidgren XNA Extensions/Lidgren XNA Extensions/Properties/AssemblyInfo.cs
deleted file mode 100644
index f71e8ae..0000000
--- a/Lidgren XNA Extensions/Lidgren XNA Extensions/Properties/AssemblyInfo.cs
+++ /dev/null
@@ -1,36 +0,0 @@
-using System.Reflection;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-// General Information about an assembly is controlled through the following
-// set of attributes. Change these attribute values to modify the information
-// associated with an assembly.
-[assembly: AssemblyTitle("Lidgren XNA Extensions")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("Microsoft")]
-[assembly: AssemblyProduct("Lidgren XNA Extensions")]
-[assembly: AssemblyCopyright("Copyright © Microsoft 2010")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-
-// Setting ComVisible to false makes the types in this assembly not visible
-// to COM components. If you need to access a type in this assembly from
-// COM, set the ComVisible attribute to true on that type.
-[assembly: ComVisible(false)]
-
-// The following GUID is for the ID of the typelib if this project is exposed to COM
-[assembly: Guid("f9189a05-8455-4b82-b114-a806db01c367")]
-
-// Version information for an assembly consists of the following four values:
-//
-// Major Version
-// Minor Version
-// Build Number
-// Revision
-//
-// You can specify all the values or you can default the Build and Revision Numbers
-// by using the '*' as shown below:
-// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.0.0.0")]
-[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/Lidgren XNA Extensions/Lidgren XNA Extensions/XNAExtensions.cs b/Lidgren XNA Extensions/XNAExtensions.cs
similarity index 96%
rename from Lidgren XNA Extensions/Lidgren XNA Extensions/XNAExtensions.cs
rename to Lidgren XNA Extensions/XNAExtensions.cs
index af8c664..204c6d0 100644
--- a/Lidgren XNA Extensions/Lidgren XNA Extensions/XNAExtensions.cs
+++ b/Lidgren XNA Extensions/XNAExtensions.cs
@@ -1,296 +1,296 @@
-using System;
-using System.Collections.Generic;
-
-using Lidgren.Network;
-
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics.PackedVector;
-
-namespace Lidgren.Network.Xna
-{
- public static class XNAExtensions
- {
- ///
- /// Write a Point
- ///
- public static void Write(this NetBuffer message, Point value)
- {
- message.Write(value.X);
- message.Write(value.Y);
- }
-
- ///
- /// Read a Point
- ///
- public static Point ReadPoint(this NetBuffer message)
- {
- return new Point(message.ReadInt32(), message.ReadInt32());
- }
-
- ///
- /// Write a Single with half precision (16 bits)
- ///
- public static void WriteHalfPrecision(this NetBuffer message, float value)
- {
- message.Write(new HalfSingle(value).PackedValue);
- }
-
- ///
- /// Reads a half precision Single written using WriteHalfPrecision(float)
- ///
- public static float ReadHalfPrecisionSingle(this NetBuffer message)
- {
- HalfSingle h = new HalfSingle();
- h.PackedValue = message.ReadUInt16();
- return h.ToSingle();
- }
-
- ///
- /// Writes a Vector2
- ///
- public static void Write(this NetBuffer message, Vector2 vector)
- {
- message.Write(vector.X);
- message.Write(vector.Y);
- }
-
- ///
- /// Reads a Vector2
- ///
- public static Vector2 ReadVector2(this NetBuffer message)
- {
- Vector2 retval;
- retval.X = message.ReadSingle();
- retval.Y = message.ReadSingle();
- return retval;
- }
-
- ///
- /// Writes a Vector3
- ///
- public static void Write(this NetBuffer message, Vector3 vector)
- {
- message.Write(vector.X);
- message.Write(vector.Y);
- message.Write(vector.Z);
- }
-
- ///
- /// Writes a Vector3 at half precision
- ///
- public static void WriteHalfPrecision(this NetBuffer message, Vector3 vector)
- {
- message.Write(new HalfSingle(vector.X).PackedValue);
- message.Write(new HalfSingle(vector.Y).PackedValue);
- message.Write(new HalfSingle(vector.Z).PackedValue);
- }
-
- ///
- /// Reads a Vector3
- ///
- public static Vector3 ReadVector3(this NetBuffer message)
- {
- Vector3 retval;
- retval.X = message.ReadSingle();
- retval.Y = message.ReadSingle();
- retval.Z = message.ReadSingle();
- return retval;
- }
-
- ///
- /// Writes a Vector3 at half precision
- ///
- public static Vector3 ReadHalfPrecisionVector3(this NetBuffer message)
- {
- HalfSingle hx = new HalfSingle();
- hx.PackedValue = message.ReadUInt16();
-
- HalfSingle hy = new HalfSingle();
- hy.PackedValue = message.ReadUInt16();
-
- HalfSingle hz = new HalfSingle();
- hz.PackedValue = message.ReadUInt16();
-
- Vector3 retval;
- retval.X = hx.ToSingle();
- retval.Y = hy.ToSingle();
- retval.Z = hz.ToSingle();
- return retval;
- }
-
- ///
- /// Writes a Vector4
- ///
- public static void Write(this NetBuffer message, Vector4 vector)
- {
- message.Write(vector.X);
- message.Write(vector.Y);
- message.Write(vector.Z);
- message.Write(vector.W);
- }
-
- ///
- /// Reads a Vector4
- ///
- public static Vector4 ReadVector4(this NetBuffer message)
- {
- Vector4 retval;
- retval.X = message.ReadSingle();
- retval.Y = message.ReadSingle();
- retval.Z = message.ReadSingle();
- retval.W = message.ReadSingle();
- return retval;
- }
-
-
- ///
- /// Writes a unit vector (ie. a vector of length 1.0, for example a surface normal)
- /// using specified number of bits
- ///
- public static void WriteUnitVector3(this NetBuffer message, Vector3 unitVector, int numberOfBits)
- {
- float x = unitVector.X;
- float y = unitVector.Y;
- float z = unitVector.Z;
- double invPi = 1.0 / Math.PI;
- float phi = (float)(Math.Atan2(x, y) * invPi);
- float theta = (float)(Math.Atan2(z, Math.Sqrt(x * x + y * y)) * (invPi * 2));
-
- int halfBits = numberOfBits / 2;
- message.WriteSignedSingle(phi, halfBits);
- message.WriteSignedSingle(theta, numberOfBits - halfBits);
- }
-
- ///
- /// Reads a unit vector written using WriteUnitVector3(numberOfBits)
- ///
- public static Vector3 ReadUnitVector3(this NetBuffer message, int numberOfBits)
- {
- int halfBits = numberOfBits / 2;
- float phi = message.ReadSignedSingle(halfBits) * (float)Math.PI;
- float theta = message.ReadSignedSingle(numberOfBits - halfBits) * (float)(Math.PI * 0.5);
-
- Vector3 retval;
- retval.X = (float)(Math.Sin(phi) * Math.Cos(theta));
- retval.Y = (float)(Math.Cos(phi) * Math.Cos(theta));
- retval.Z = (float)Math.Sin(theta);
-
- return retval;
- }
-
- ///
- /// Writes a unit quaternion using the specified number of bits per element
- /// for a total of 4 x bitsPerElements bits. Suggested value is 8 to 24 bits.
- ///
- public static void WriteRotation(this NetBuffer message, Quaternion quaternion, int bitsPerElement)
- {
- if (quaternion.X > 1.0f)
- quaternion.X = 1.0f;
- if (quaternion.Y > 1.0f)
- quaternion.Y = 1.0f;
- if (quaternion.Z > 1.0f)
- quaternion.Z = 1.0f;
- if (quaternion.W > 1.0f)
- quaternion.W = 1.0f;
- if (quaternion.X < -1.0f)
- quaternion.X = -1.0f;
- if (quaternion.Y < -1.0f)
- quaternion.Y = -1.0f;
- if (quaternion.Z < -1.0f)
- quaternion.Z = -1.0f;
- if (quaternion.W < -1.0f)
- quaternion.W = -1.0f;
-
- message.WriteSignedSingle(quaternion.X, bitsPerElement);
- message.WriteSignedSingle(quaternion.Y, bitsPerElement);
- message.WriteSignedSingle(quaternion.Z, bitsPerElement);
- message.WriteSignedSingle(quaternion.W, bitsPerElement);
- }
-
- ///
- /// Reads a unit quaternion written using WriteRotation(... ,bitsPerElement)
- ///
- public static Quaternion ReadRotation(this NetBuffer message, int bitsPerElement)
- {
- Quaternion retval;
- retval.X = message.ReadSignedSingle(bitsPerElement);
- retval.Y = message.ReadSignedSingle(bitsPerElement);
- retval.Z = message.ReadSignedSingle(bitsPerElement);
- retval.W = message.ReadSignedSingle(bitsPerElement);
- return retval;
- }
-
- ///
- /// Writes an orthonormal matrix (rotation, translation but not scaling or projection)
- ///
- public static void WriteMatrix(this NetBuffer message, ref Matrix matrix)
- {
- Quaternion rot = Quaternion.CreateFromRotationMatrix(matrix);
- WriteRotation(message, rot, 24);
- message.Write(matrix.M41);
- message.Write(matrix.M42);
- message.Write(matrix.M43);
- }
-
- ///
- /// Writes an orthonormal matrix (rotation, translation but no scaling or projection)
- ///
- public static void WriteMatrix(this NetBuffer message, Matrix matrix)
- {
- Quaternion rot = Quaternion.CreateFromRotationMatrix(matrix);
- WriteRotation(message, rot, 24);
- message.Write(matrix.M41);
- message.Write(matrix.M42);
- message.Write(matrix.M43);
- }
-
- ///
- /// Reads a matrix written using WriteMatrix()
- ///
- public static Matrix ReadMatrix(this NetBuffer message)
- {
- Quaternion rot = ReadRotation(message, 24);
- Matrix retval = Matrix.CreateFromQuaternion(rot);
- retval.M41 = message.ReadSingle();
- retval.M42 = message.ReadSingle();
- retval.M43 = message.ReadSingle();
- return retval;
- }
-
- ///
- /// Reads a matrix written using WriteMatrix()
- ///
- public static void ReadMatrix(this NetBuffer message, ref Matrix destination)
- {
- Quaternion rot = ReadRotation(message, 24);
- destination = Matrix.CreateFromQuaternion(rot);
- destination.M41 = message.ReadSingle();
- destination.M42 = message.ReadSingle();
- destination.M43 = message.ReadSingle();
- }
-
- ///
- /// Writes a bounding sphere
- ///
- public static void Write(this NetBuffer message, BoundingSphere bounds)
- {
- message.Write(bounds.Center.X);
- message.Write(bounds.Center.Y);
- message.Write(bounds.Center.Z);
- message.Write(bounds.Radius);
- }
-
- ///
- /// Reads a bounding sphere written using Write(message, BoundingSphere)
- ///
- public static BoundingSphere ReadBoundingSphere(this NetBuffer message)
- {
- BoundingSphere retval;
- retval.Center.X = message.ReadSingle();
- retval.Center.Y = message.ReadSingle();
- retval.Center.Z = message.ReadSingle();
- retval.Radius = message.ReadSingle();
- return retval;
- }
- }
-}
+using System;
+using System.Collections.Generic;
+
+using Lidgren.Network;
+
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics.PackedVector;
+
+namespace Lidgren.Network.Xna
+{
+ public static class XNAExtensions
+ {
+ ///
+ /// Write a Point
+ ///
+ public static void Write(this NetBuffer message, Point value)
+ {
+ message.Write(value.X);
+ message.Write(value.Y);
+ }
+
+ ///
+ /// Read a Point
+ ///
+ public static Point ReadPoint(this NetBuffer message)
+ {
+ return new Point(message.ReadInt32(), message.ReadInt32());
+ }
+
+ ///
+ /// Write a Single with half precision (16 bits)
+ ///
+ public static void WriteHalfPrecision(this NetBuffer message, float value)
+ {
+ message.Write(new HalfSingle(value).PackedValue);
+ }
+
+ ///
+ /// Reads a half precision Single written using WriteHalfPrecision(float)
+ ///
+ public static float ReadHalfPrecisionSingle(this NetBuffer message)
+ {
+ HalfSingle h = new HalfSingle();
+ h.PackedValue = message.ReadUInt16();
+ return h.ToSingle();
+ }
+
+ ///
+ /// Writes a Vector2
+ ///
+ public static void Write(this NetBuffer message, Vector2 vector)
+ {
+ message.Write(vector.X);
+ message.Write(vector.Y);
+ }
+
+ ///
+ /// Reads a Vector2
+ ///
+ public static Vector2 ReadVector2(this NetBuffer message)
+ {
+ Vector2 retval;
+ retval.X = message.ReadSingle();
+ retval.Y = message.ReadSingle();
+ return retval;
+ }
+
+ ///
+ /// Writes a Vector3
+ ///
+ public static void Write(this NetBuffer message, Vector3 vector)
+ {
+ message.Write(vector.X);
+ message.Write(vector.Y);
+ message.Write(vector.Z);
+ }
+
+ ///
+ /// Writes a Vector3 at half precision
+ ///
+ public static void WriteHalfPrecision(this NetBuffer message, Vector3 vector)
+ {
+ message.Write(new HalfSingle(vector.X).PackedValue);
+ message.Write(new HalfSingle(vector.Y).PackedValue);
+ message.Write(new HalfSingle(vector.Z).PackedValue);
+ }
+
+ ///
+ /// Reads a Vector3
+ ///
+ public static Vector3 ReadVector3(this NetBuffer message)
+ {
+ Vector3 retval;
+ retval.X = message.ReadSingle();
+ retval.Y = message.ReadSingle();
+ retval.Z = message.ReadSingle();
+ return retval;
+ }
+
+ ///
+ /// Writes a Vector3 at half precision
+ ///
+ public static Vector3 ReadHalfPrecisionVector3(this NetBuffer message)
+ {
+ HalfSingle hx = new HalfSingle();
+ hx.PackedValue = message.ReadUInt16();
+
+ HalfSingle hy = new HalfSingle();
+ hy.PackedValue = message.ReadUInt16();
+
+ HalfSingle hz = new HalfSingle();
+ hz.PackedValue = message.ReadUInt16();
+
+ Vector3 retval;
+ retval.X = hx.ToSingle();
+ retval.Y = hy.ToSingle();
+ retval.Z = hz.ToSingle();
+ return retval;
+ }
+
+ ///
+ /// Writes a Vector4
+ ///
+ public static void Write(this NetBuffer message, Vector4 vector)
+ {
+ message.Write(vector.X);
+ message.Write(vector.Y);
+ message.Write(vector.Z);
+ message.Write(vector.W);
+ }
+
+ ///
+ /// Reads a Vector4
+ ///
+ public static Vector4 ReadVector4(this NetBuffer message)
+ {
+ Vector4 retval;
+ retval.X = message.ReadSingle();
+ retval.Y = message.ReadSingle();
+ retval.Z = message.ReadSingle();
+ retval.W = message.ReadSingle();
+ return retval;
+ }
+
+
+ ///
+ /// Writes a unit vector (ie. a vector of length 1.0, for example a surface normal)
+ /// using specified number of bits
+ ///
+ public static void WriteUnitVector3(this NetBuffer message, Vector3 unitVector, int numberOfBits)
+ {
+ float x = unitVector.X;
+ float y = unitVector.Y;
+ float z = unitVector.Z;
+ double invPi = 1.0 / Math.PI;
+ float phi = (float)(Math.Atan2(x, y) * invPi);
+ float theta = (float)(Math.Atan2(z, Math.Sqrt(x * x + y * y)) * (invPi * 2));
+
+ int halfBits = numberOfBits / 2;
+ message.WriteSignedSingle(phi, halfBits);
+ message.WriteSignedSingle(theta, numberOfBits - halfBits);
+ }
+
+ ///
+ /// Reads a unit vector written using WriteUnitVector3(numberOfBits)
+ ///
+ public static Vector3 ReadUnitVector3(this NetBuffer message, int numberOfBits)
+ {
+ int halfBits = numberOfBits / 2;
+ float phi = message.ReadSignedSingle(halfBits) * (float)Math.PI;
+ float theta = message.ReadSignedSingle(numberOfBits - halfBits) * (float)(Math.PI * 0.5);
+
+ Vector3 retval;
+ retval.X = (float)(Math.Sin(phi) * Math.Cos(theta));
+ retval.Y = (float)(Math.Cos(phi) * Math.Cos(theta));
+ retval.Z = (float)Math.Sin(theta);
+
+ return retval;
+ }
+
+ ///
+ /// Writes a unit quaternion using the specified number of bits per element
+ /// for a total of 4 x bitsPerElements bits. Suggested value is 8 to 24 bits.
+ ///
+ public static void WriteRotation(this NetBuffer message, Quaternion quaternion, int bitsPerElement)
+ {
+ if (quaternion.X > 1.0f)
+ quaternion.X = 1.0f;
+ if (quaternion.Y > 1.0f)
+ quaternion.Y = 1.0f;
+ if (quaternion.Z > 1.0f)
+ quaternion.Z = 1.0f;
+ if (quaternion.W > 1.0f)
+ quaternion.W = 1.0f;
+ if (quaternion.X < -1.0f)
+ quaternion.X = -1.0f;
+ if (quaternion.Y < -1.0f)
+ quaternion.Y = -1.0f;
+ if (quaternion.Z < -1.0f)
+ quaternion.Z = -1.0f;
+ if (quaternion.W < -1.0f)
+ quaternion.W = -1.0f;
+
+ message.WriteSignedSingle(quaternion.X, bitsPerElement);
+ message.WriteSignedSingle(quaternion.Y, bitsPerElement);
+ message.WriteSignedSingle(quaternion.Z, bitsPerElement);
+ message.WriteSignedSingle(quaternion.W, bitsPerElement);
+ }
+
+ ///
+ /// Reads a unit quaternion written using WriteRotation(... ,bitsPerElement)
+ ///
+ public static Quaternion ReadRotation(this NetBuffer message, int bitsPerElement)
+ {
+ Quaternion retval;
+ retval.X = message.ReadSignedSingle(bitsPerElement);
+ retval.Y = message.ReadSignedSingle(bitsPerElement);
+ retval.Z = message.ReadSignedSingle(bitsPerElement);
+ retval.W = message.ReadSignedSingle(bitsPerElement);
+ return retval;
+ }
+
+ ///
+ /// Writes an orthonormal matrix (rotation, translation but not scaling or projection)
+ ///
+ public static void WriteMatrix(this NetBuffer message, ref Matrix matrix)
+ {
+ Quaternion rot = Quaternion.CreateFromRotationMatrix(matrix);
+ WriteRotation(message, rot, 24);
+ message.Write(matrix.M41);
+ message.Write(matrix.M42);
+ message.Write(matrix.M43);
+ }
+
+ ///
+ /// Writes an orthonormal matrix (rotation, translation but no scaling or projection)
+ ///
+ public static void WriteMatrix(this NetBuffer message, Matrix matrix)
+ {
+ Quaternion rot = Quaternion.CreateFromRotationMatrix(matrix);
+ WriteRotation(message, rot, 24);
+ message.Write(matrix.M41);
+ message.Write(matrix.M42);
+ message.Write(matrix.M43);
+ }
+
+ ///
+ /// Reads a matrix written using WriteMatrix()
+ ///
+ public static Matrix ReadMatrix(this NetBuffer message)
+ {
+ Quaternion rot = ReadRotation(message, 24);
+ Matrix retval = Matrix.CreateFromQuaternion(rot);
+ retval.M41 = message.ReadSingle();
+ retval.M42 = message.ReadSingle();
+ retval.M43 = message.ReadSingle();
+ return retval;
+ }
+
+ ///
+ /// Reads a matrix written using WriteMatrix()
+ ///
+ public static void ReadMatrix(this NetBuffer message, ref Matrix destination)
+ {
+ Quaternion rot = ReadRotation(message, 24);
+ destination = Matrix.CreateFromQuaternion(rot);
+ destination.M41 = message.ReadSingle();
+ destination.M42 = message.ReadSingle();
+ destination.M43 = message.ReadSingle();
+ }
+
+ ///
+ /// Writes a bounding sphere
+ ///
+ public static void Write(this NetBuffer message, BoundingSphere bounds)
+ {
+ message.Write(bounds.Center.X);
+ message.Write(bounds.Center.Y);
+ message.Write(bounds.Center.Z);
+ message.Write(bounds.Radius);
+ }
+
+ ///
+ /// Reads a bounding sphere written using Write(message, BoundingSphere)
+ ///
+ public static BoundingSphere ReadBoundingSphere(this NetBuffer message)
+ {
+ BoundingSphere retval;
+ retval.Center.X = message.ReadSingle();
+ retval.Center.Y = message.ReadSingle();
+ retval.Center.Z = message.ReadSingle();
+ retval.Radius = message.ReadSingle();
+ return retval;
+ }
+ }
+}