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mirror of https://github.com/lidgren/lidgren-network-gen3.git synced 2026-05-06 02:11:06 +09:00

Sequence numbers now stored in dictionary per connection to enable sending the same message reliable ordered message to several connections

This commit is contained in:
lidgren
2010-05-20 18:36:19 +00:00
parent 00edeaabf4
commit 046ca06ec6
11 changed files with 84 additions and 79 deletions

View File

@@ -100,9 +100,10 @@ namespace Lidgren.Network
}
m_owner.LogVerbose("Sending Connect");
m_owner.SendImmediately(this, om);
double now = NetTime.Now;
m_owner.SendImmediately(now, this, om);
m_connectInitationTime = NetTime.Now;
m_connectInitationTime = now;
SetStatus(NetConnectionStatus.Connecting, "Connecting");
return;
@@ -110,24 +111,28 @@ namespace Lidgren.Network
internal void SendConnectResponse()
{
double now = NetTime.Now;
NetOutgoingMessage reply = m_owner.CreateMessage(4);
reply.m_type = NetMessageType.Library;
reply.m_libType = NetMessageLibraryType.ConnectResponse;
reply.Write((float)NetTime.Now);
reply.Write((float)now);
m_owner.LogVerbose("Sending LibraryConnectResponse");
m_owner.SendImmediately(this, reply);
m_owner.SendImmediately(now, this, reply);
}
internal void SendConnectionEstablished()
{
double now = NetTime.Now;
NetOutgoingMessage ce = m_owner.CreateMessage(4);
ce.m_type = NetMessageType.Library;
ce.m_libType = NetMessageLibraryType.ConnectionEstablished;
ce.Write((float)NetTime.Now);
ce.Write((float)now);
m_owner.LogVerbose("Sending LibraryConnectionEstablished");
m_owner.SendImmediately(this, ce);
m_owner.SendImmediately(now, this, ce);
}
internal void ExecuteDisconnect(bool sendByeMessage)
@@ -160,9 +165,9 @@ namespace Lidgren.Network
// release some held memory
if (m_storedMessages != null)
{
foreach (List<NetOutgoingMessage> oml in m_storedMessages)
if (oml != null)
oml.Clear();
foreach (var dict in m_storedMessages)
if (dict != null)
dict.Clear();
}
m_acknowledgesToSend.Clear();

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@@ -59,15 +59,17 @@ namespace Lidgren.Network
internal void HandleIncomingPing(byte pingNumber)
{
double now = NetTime.Now;
// send pong
NetOutgoingMessage pong = m_owner.CreateMessage(1);
pong.m_type = NetMessageType.Library;
pong.m_libType = NetMessageLibraryType.Pong;
pong.Write((byte)pingNumber);
pong.Write(NetTime.Now);
pong.Write(now);
// send immediately
m_owner.SendImmediately(this, pong);
m_owner.SendImmediately(now, this, pong);
}
internal void HandleIncomingPong(double receiveNow, byte pingNumber, double remoteNetTime)
@@ -146,7 +148,7 @@ namespace Lidgren.Network
ping.m_libType = NetMessageLibraryType.Ping;
ping.Write((byte)m_lastSentPingNumber);
m_owner.SendImmediately(this, ping);
m_owner.SendImmediately(now, this, ping);
m_lastPingSendTime = NetTime.Now; // need exact number
m_nextPing = now + m_owner.Configuration.m_pingFrequency;

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@@ -28,8 +28,7 @@ namespace Lidgren.Network
private ushort[] m_nextSendSequenceNumber;
private ushort[] m_lastReceivedSequenced;
// TODO: naïve! replace by something better?
internal readonly List<NetOutgoingMessage>[] m_storedMessages = new List<NetOutgoingMessage>[NetConstants.NumReliableChannels];
internal readonly Dictionary<ushort, NetOutgoingMessage>[] m_storedMessages = new Dictionary<ushort, NetOutgoingMessage>[NetConstants.NumReliableChannels];
internal readonly NetBitVector m_storedMessagesNotEmpty = new NetBitVector(NetConstants.NumReliableChannels);
private readonly ushort[] m_nextExpectedReliableSequence = new ushort[NetConstants.NumReliableChannels];
@@ -44,7 +43,7 @@ namespace Lidgren.Network
int retval = 0;
for (int i = 0; i < m_storedMessages.Length; i++)
{
List<NetOutgoingMessage> list = m_storedMessages[i];
var list = m_storedMessages[i];
if (list != null)
retval += list.Count;
}
@@ -87,23 +86,26 @@ namespace Lidgren.Network
return false;
}
// called the FIRST time a reliable message is sent
private void StoreReliableMessage(double now, NetOutgoingMessage msg)
// called by Encode() to retrieve a sequence number and store the message for potential resending
internal ushort StoreReliableMessage(double now, NetOutgoingMessage msg)
{
m_owner.VerifyNetworkThread();
ushort seqNr = GetSendSequenceNumber(msg.m_type);
int reliableSlot = (int)msg.m_type - (int)NetMessageType.UserReliableUnordered;
List<NetOutgoingMessage> list = m_storedMessages[reliableSlot];
if (list == null)
Dictionary<ushort, NetOutgoingMessage> slotDict = m_storedMessages[reliableSlot];
if (slotDict == null)
{
list = new List<NetOutgoingMessage>();
m_storedMessages[reliableSlot] = list;
slotDict = new Dictionary<ushort, NetOutgoingMessage>();
m_storedMessages[reliableSlot] = slotDict;
}
Interlocked.Increment(ref msg.m_inQueueCount);
list.Add(msg);
if (list.Count == 1)
Interlocked.Increment(ref msg.m_inQueueCount);
slotDict.Add(seqNr, msg);
if (slotDict.Count > 0)
m_storedMessagesNotEmpty.Set(reliableSlot, true);
// schedule next resend
@@ -111,9 +113,11 @@ namespace Lidgren.Network
float[] baseTimes = m_peerConfiguration.m_resendBaseTime;
float[] multiplers = m_peerConfiguration.m_resendRTTMultiplier;
msg.m_nextResendTime = now + baseTimes[numSends] + (m_averageRoundtripTime * multiplers[numSends]);
return seqNr;
}
private void Resend(double now, NetOutgoingMessage msg)
private void Resend(double now, ushort seqNr, NetOutgoingMessage msg)
{
m_owner.VerifyNetworkThread();
@@ -123,8 +127,7 @@ namespace Lidgren.Network
{
// no more resends! We failed!
int reliableSlot = (int)msg.m_type - (int)NetMessageType.UserReliableUnordered;
List<NetOutgoingMessage> list = m_storedMessages[reliableSlot];
list.Remove(msg);
m_storedMessages[reliableSlot].Remove(seqNr);
m_owner.LogWarning("Failed to deliver reliable message " + msg);
Disconnect("Failed to deliver reliable message!");
@@ -162,30 +165,25 @@ namespace Lidgren.Network
// remove stored message
int reliableSlot = (int)tp - (int)NetMessageType.UserReliableUnordered;
List<NetOutgoingMessage> list = m_storedMessages[reliableSlot];
if (list == null)
var dict = m_storedMessages[reliableSlot];
if (dict == null)
continue;
// find message
for (int a = 0; a < list.Count; a++)
NetOutgoingMessage om;
if (dict.TryGetValue(seqNr, out om))
{
NetOutgoingMessage om = list[a];
if (om.m_sequenceNumber == seqNr)
{
// found!
list.RemoveAt(a);
Interlocked.Decrement(ref om.m_inQueueCount);
// found!
dict.Remove(seqNr);
Interlocked.Decrement(ref om.m_inQueueCount);
NetException.Assert(om.m_lastSentTime != 0);
NetException.Assert(om.m_lastSentTime != 0);
if (om.m_lastSentTime > m_lastSendRespondedTo)
m_lastSendRespondedTo = om.m_lastSentTime;
if (om.m_lastSentTime > m_lastSendRespondedTo)
m_lastSendRespondedTo = om.m_lastSentTime;
if (om.m_inQueueCount < 1)
m_owner.Recycle(om);
break;
}
if (om.m_inQueueCount < 1)
m_owner.Recycle(om);
}
// TODO: receipt handling

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@@ -148,11 +148,13 @@ namespace Lidgren.Network
{
if (m_storedMessagesNotEmpty.Get(i))
{
foreach (NetOutgoingMessage om in m_storedMessages[i])
Dictionary<ushort, NetOutgoingMessage> dict = m_storedMessages[i];
foreach (ushort seqNr in m_storedMessages[i].Keys)
{
NetOutgoingMessage om = dict[seqNr];
if (now >= om.m_nextResendTime)
{
Resend(now, om);
Resend(now, seqNr, om);
break; // need to break out here; collection may have been modified
}
}
@@ -216,15 +218,9 @@ namespace Lidgren.Network
// encode message
//
ptr = msg.Encode(buffer, ptr, this);
ptr = msg.Encode(now, buffer, ptr, this);
numIncludedMessages++;
if (msg.m_type >= NetMessageType.UserReliableUnordered && msg.m_numSends == 1)
{
// message is sent for the first time, and is reliable, store for resend
StoreReliableMessage(now, msg);
}
// room to piggyback some acks?
if (m_acknowledgesToSend.Count > 0)
{
@@ -612,12 +608,12 @@ namespace Lidgren.Network
// shorten resend times
for (int i = 0; i < m_storedMessages.Length; i++)
{
List<NetOutgoingMessage> list = m_storedMessages[i];
if (list != null)
Dictionary<ushort, NetOutgoingMessage> dict = m_storedMessages[i];
if (dict != null)
{
try
{
foreach (NetOutgoingMessage om in list)
foreach (NetOutgoingMessage om in dict.Values)
om.m_nextResendTime = (om.m_nextResendTime * 0.8) - 0.05;
}
catch (InvalidOperationException)

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@@ -113,6 +113,7 @@ namespace Lidgren.Network
{
m_bitLength = 0;
m_readPosition = 0;
m_status = NetIncomingMessageReleaseStatus.NotReleased;
m_fragmentationInfo = null;
}

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@@ -32,7 +32,6 @@ namespace Lidgren.Network
internal NetMessageType m_type;
internal NetMessageLibraryType m_libType;
internal ushort m_sequenceNumber;
internal IPEndPoint m_unconnectedRecipient;
@@ -99,7 +98,8 @@ namespace Lidgren.Network
return ptr;
}
internal int Encode(byte[] buffer, int ptr, NetConnection conn)
// encode and store for resending (if conn != null and message is reliable)
internal int Encode(double now, byte[] buffer, int ptr, NetConnection conn)
{
// message type
buffer[ptr++] = (byte)((int)m_type | (m_fragmentGroupId == -1 ? 0 : 128));
@@ -112,10 +112,15 @@ namespace Lidgren.Network
{
if (conn == null)
throw new NetException("Trying to encode NetMessageType " + m_type + " to unconnected endpoint!");
if (m_numSends == 0)
m_sequenceNumber = conn.GetSendSequenceNumber(m_type);
buffer[ptr++] = (byte)m_sequenceNumber;
buffer[ptr++] = (byte)(m_sequenceNumber >> 8);
ushort seqNr;
if (m_type >= NetMessageType.UserReliableUnordered)
seqNr = conn.GetSendSequenceNumber(m_type); // "disposable" sequence number
else
seqNr = conn.StoreReliableMessage(now, this);
buffer[ptr++] = (byte)seqNr;
buffer[ptr++] = (byte)(seqNr >> 8);
}
// payload length
@@ -187,8 +192,6 @@ namespace Lidgren.Network
bdr.Append('|');
bdr.Append(m_libType.ToString());
}
bdr.Append(" #");
bdr.Append(m_sequenceNumber);
bdr.Append(" sent ");
bdr.Append(m_numSends);
bdr.Append(" times]");

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@@ -229,7 +229,7 @@ namespace Lidgren.Network
// TODO: use throttling here
//
int ptr = um.Encode(m_sendBuffer, 0, null);
int ptr = um.Encode(now, m_sendBuffer, 0, null);
if (recipient.Address.Equals(IPAddress.Broadcast))
{
@@ -577,12 +577,12 @@ namespace Lidgren.Network
return NetDeliveryMethod.Unreliable;
}
internal void SendImmediately(NetConnection conn, NetOutgoingMessage msg)
internal void SendImmediately(double now, NetConnection conn, NetOutgoingMessage msg)
{
NetException.Assert(msg.m_type == NetMessageType.Library, "SendImmediately can only send library (non-reliable) messages");
msg.m_inQueueCount = 1;
int len = msg.Encode(m_sendBuffer, 0, conn);
int len = msg.Encode(now, m_sendBuffer, 0, conn);
Interlocked.Decrement(ref msg.m_inQueueCount);
SendPacket(len, conn.m_remoteEndpoint, 1);

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@@ -144,14 +144,11 @@ namespace Lidgren.Network
for(int i=0;i<conn.m_storedMessages.Length;i++)
{
List<NetOutgoingMessage> list = conn.m_storedMessages[i];
if (list != null && list.Count > 0)
var dict = conn.m_storedMessages[i];
if (dict != null)
{
foreach (NetOutgoingMessage om in conn.m_storedMessages[i])
{
if (om == msg)
throw new NetException("Ouch! Recycling stored message!");
}
if (dict.ContainsValue(msg))
throw new NetException("Ouch! Recycling stored message!");
}
}
}
@@ -237,7 +234,7 @@ namespace Lidgren.Network
else
retval.Reset();
NetException.Assert(retval.m_status != NetIncomingMessageReleaseStatus.ReleasedToApplication);
NetException.Assert(retval.m_status == NetIncomingMessageReleaseStatus.NotReleased);
retval.m_incomingType = tp;
retval.m_senderConnection = null;
@@ -265,6 +262,8 @@ namespace Lidgren.Network
else
retval.Reset();
NetException.Assert(retval.m_status == NetIncomingMessageReleaseStatus.NotReleased);
retval.m_data = GetStorage(copyLength);
Buffer.BlockCopy(copyFrom, offset, retval.m_data, 0, copyLength);

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@@ -27,7 +27,8 @@ namespace ChatClient
Application.SetCompatibleTextRenderingDefault(false);
MainForm = new Form1();
Client = new NetClient(new NetPeerConfiguration("Chat"));
NetPeerConfiguration config = new NetPeerConfiguration("Chat");
Client = new NetClient(config);
Client.Start();
Display("Type 'connect <host>' to connect to a server");

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@@ -80,7 +80,7 @@ namespace ChatServer
om.WriteAllProperties(cm, System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance);
Display("Forwarding text from " + cm.Sender + " to all clients: " + cm.Text);
Server.SendMessage(om, Server.Connections, NetDeliveryMethod.ReliableUnordered, 0);
Server.SendMessage(om, Server.Connections, NetDeliveryMethod.ReliableOrdered, 0);
break;
}

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@@ -118,7 +118,7 @@ namespace ImageServer
// send entire as a large message that will be automatically fragmented by the library
om.Write(ImageData);
Server.SendMessage(om, inc.SenderConnection, NetDeliveryMethod.ReliableUnordered, 0);
Server.SendMessage(om, inc.SenderConnection, NetDeliveryMethod.ReliableOrdered, 0);
// all messages will be sent before disconnect so we can call it here
// inc.SenderConnection.Disconnect("Bye bye now");