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Fix for unreliable sequenced channels. If you sent too many messages rapidly that get dropped along the wire messages would stop being enqueued.
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@@ -45,7 +45,7 @@ namespace Lidgren.Network
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internal override NetSendResult Enqueue(NetOutgoingMessage message)
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{
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int queueLen = m_queuedSends.Count + 1;
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int left = m_windowSize - ((m_sendStart + NetConstants.NumSequenceNumbers) - m_windowStart) % NetConstants.NumSequenceNumbers;
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int left = GetAllowedSends();
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if (queueLen > left)
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return NetSendResult.Dropped;
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