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Changed all Endpoint to EndPoint for consistency
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@@ -48,8 +48,8 @@ namespace Lidgren.Network
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NetIncomingMessage tmp = SetupReadHelperMessage(ptr, 1000); // never mind length
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byte hostByte = tmp.ReadByte();
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IPEndPoint remoteInternal = tmp.ReadIPEndpoint();
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IPEndPoint remoteExternal = tmp.ReadIPEndpoint();
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IPEndPoint remoteInternal = tmp.ReadIPEndPoint();
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IPEndPoint remoteExternal = tmp.ReadIPEndPoint();
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string token = tmp.ReadString();
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bool isHost = (hostByte != 0);
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@@ -78,7 +78,7 @@ namespace Lidgren.Network
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/// <summary>
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/// Called when receiving a NatPunchMessage from a remote endpoint
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/// </summary>
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private void HandleNatPunch(int ptr, IPEndPoint senderEndpoint)
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private void HandleNatPunch(int ptr, IPEndPoint senderEndPoint)
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{
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NetIncomingMessage tmp = SetupReadHelperMessage(ptr, 1000); // never mind length
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@@ -86,18 +86,18 @@ namespace Lidgren.Network
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if (fromHostByte == 0)
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{
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// it's from client
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LogDebug("NAT punch received from " + senderEndpoint + " we're host, so we ignore this");
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LogDebug("NAT punch received from " + senderEndPoint + " we're host, so we ignore this");
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return; // don't alert hosts about nat punch successes; only clients
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}
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string token = tmp.ReadString();
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LogDebug("NAT punch received from " + senderEndpoint + " we're client, so we've succeeded - token is " + token);
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LogDebug("NAT punch received from " + senderEndPoint + " we're client, so we've succeeded - token is " + token);
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//
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// Release punch success to client; enabling him to Connect() to msg.SenderIPEndPoint if token is ok
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//
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NetIncomingMessage punchSuccess = CreateIncomingMessage(NetIncomingMessageType.NatIntroductionSuccess, 10);
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punchSuccess.m_senderEndpoint = senderEndpoint;
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punchSuccess.m_senderEndPoint = senderEndPoint;
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punchSuccess.Write(token);
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ReleaseMessage(punchSuccess);
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}
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