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mirror of https://github.com/lidgren/lidgren-network-gen3.git synced 2026-05-18 08:06:33 +09:00

initializing network (including binding to socket) moved out from network thread, enabling catching of exceptions

ConnectionReset on reading handled properly (by disconnecting) when only one connection
readonly added to various members
This commit is contained in:
lidgren
2010-08-11 18:34:15 +00:00
parent 4fef27d175
commit 38bb13b3a7
11 changed files with 83 additions and 93 deletions

View File

@@ -70,12 +70,11 @@ namespace Lidgren.Network
//
// Network loop
//
private void Run()
private void InitializeNetwork()
{
//
// Initialize
//
VerifyNetworkThread();
InitializeRecycling();
@@ -94,8 +93,7 @@ namespace Lidgren.Network
// random bytes is better than nothing
NetRandom.Instance.NextBytes(m_macAddressBytes);
#endif
LogDebug("Network thread started");
LogDebug("Initializing Network");
lock (m_initializeLock)
{
@@ -106,77 +104,50 @@ namespace Lidgren.Network
// bind to socket
IPEndPoint iep = null;
try
{
iep = new IPEndPoint(m_configuration.LocalAddress, m_configuration.Port);
EndPoint ep = (EndPoint)iep;
m_socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
m_socket.ReceiveBufferSize = m_configuration.ReceiveBufferSize;
m_socket.SendBufferSize = m_configuration.SendBufferSize;
m_socket.Blocking = false;
m_socket.Bind(ep);
iep = new IPEndPoint(m_configuration.LocalAddress, m_configuration.Port);
EndPoint ep = (EndPoint)iep;
IPEndPoint boundEp = m_socket.LocalEndPoint as IPEndPoint;
LogDebug("Socket bound to " + boundEp + ": " + m_socket.IsBound);
m_socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
m_socket.ReceiveBufferSize = m_configuration.ReceiveBufferSize;
m_socket.SendBufferSize = m_configuration.SendBufferSize;
m_socket.Blocking = false;
m_socket.Bind(ep);
m_listenPort = boundEp.Port;
IPEndPoint boundEp = m_socket.LocalEndPoint as IPEndPoint;
LogDebug("Socket bound to " + boundEp + ": " + m_socket.IsBound);
int first = (pa == null ? this.GetHashCode() : pa.GetHashCode());
int second = boundEp.GetHashCode();
m_listenPort = boundEp.Port;
byte[] raw = new byte[8];
raw[0] = (byte)first;
raw[1] = (byte)(first << 8);
raw[2] = (byte)(first << 16);
raw[3] = (byte)(first << 24);
raw[4] = (byte)second;
raw[5] = (byte)(second << 8);
raw[6] = (byte)(second << 16);
raw[7] = (byte)(second << 24);
m_uniqueIdentifier = BitConverter.ToInt64(NetSha.Hash(raw), 0);
int first = (pa == null ? this.GetHashCode() : pa.GetHashCode());
int second = boundEp.GetHashCode();
m_receiveBuffer = new byte[m_configuration.ReceiveBufferSize];
m_sendBuffer = new byte[m_configuration.SendBufferSize];
byte[] raw = new byte[8];
raw[0] = (byte)first;
raw[1] = (byte)(first << 8);
raw[2] = (byte)(first << 16);
raw[3] = (byte)(first << 24);
raw[4] = (byte)second;
raw[5] = (byte)(second << 8);
raw[6] = (byte)(second << 16);
raw[7] = (byte)(second << 24);
m_uniqueIdentifier = BitConverter.ToInt64(NetSha.Hash(raw), 0);
// only set Running if everything succeeds
m_status = NetPeerStatus.Running;
m_receiveBuffer = new byte[m_configuration.ReceiveBufferSize];
m_sendBuffer = new byte[m_configuration.SendBufferSize];
LogVerbose("Initialization done");
}
#if DEBUG
catch(Exception)
{
throw;
}
#else
catch (SocketException sex)
{
// catastrophic failure; we can't know what's been initialized, try to back out
m_status = NetPeerStatus.NotRunning;
LogVerbose("Initialization done");
if (sex.SocketErrorCode == SocketError.AddressAlreadyInUse)
LogError("Failed to bind to port " + (iep == null ? "Null" : iep.ToString()) + " - Address already in use!");
else
LogError(sex.Message);
LogError("Lidgren could not initialize properly; please call Start() again");
// exit thread
return;
}
catch (Exception ex)
{
// catastrophic failure; we can't know what's been initialized, try to back out
m_status = NetPeerStatus.NotRunning;
LogError(ex.Message);
LogError("Lidgren could not initialize properly; please call Start() again");
// exit thread
return;
}
#endif
// only set Running if everything succeeds
m_status = NetPeerStatus.Running;
}
}
private void NetworkLoop()
{
VerifyNetworkThread();
LogDebug("Network thread started");
//
// Network loop
@@ -329,6 +300,17 @@ namespace Lidgren.Network
// connection reset by peer, aka connection forcibly closed aka "ICMP port unreachable"
// we should shut down the connection; but m_senderRemote seemingly cannot be trusted, so which connection should we shut down?!
//LogWarning("Connection reset by peer, seemingly from " + m_senderRemote);
lock (m_connections)
{
if (m_connections.Count == 1)
{
// only one connection; let's shut it down, unless already in progress
m_connections[0].Disconnect("Connection forcibly closed");
m_connections[0].ExecuteDisconnect(false);
m_connections[0].FinishDisconnect();
}
}
return;
}