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NAT intro work
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@@ -6,44 +6,94 @@ namespace Lidgren.Network
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{
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public partial class NetPeer
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{
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public void Introduce(IPEndPoint host, IPEndPoint client)
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public void Introduce(
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IPEndPoint hostInternal,
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IPEndPoint hostExternal,
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IPEndPoint clientInternal,
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IPEndPoint clientExternal,
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string token)
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{
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// send message to client
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NetOutgoingMessage msg = CreateMessage(10);
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NetOutgoingMessage msg = CreateMessage(10 + token.Length + 1);
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msg.Write(false);
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msg.WritePadBits();
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msg.Write(host);
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SendUnconnectedLibraryMessage(msg, NetMessageLibraryType.NatIntroduction, client);
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msg.Write(hostInternal);
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msg.Write(hostExternal);
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msg.Write(token);
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SendUnconnectedLibraryMessage(msg, NetMessageLibraryType.NatIntroduction, clientExternal);
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// send message to host
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msg = CreateMessage(10);
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msg = CreateMessage(10 + token.Length + 1);
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msg.Write(true);
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msg.WritePadBits();
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msg.Write(client);
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SendUnconnectedLibraryMessage(msg, NetMessageLibraryType.NatIntroduction, host);
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msg.Write(clientInternal);
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msg.Write(clientExternal);
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msg.Write(token);
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SendUnconnectedLibraryMessage(msg, NetMessageLibraryType.NatIntroduction, hostExternal);
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}
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private void HandleNatIntroduction(int ptr, IPEndPoint senderEndpoint)
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/// <summary>
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/// Called when host/client receives a NatIntroduction message from a master server
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/// </summary>
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private void HandleNatIntroduction(int ptr)
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{
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VerifyNetworkThread();
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// read intro
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NetIncomingMessage tmp = new NetIncomingMessage(m_receiveBuffer, 1000); // never mind length
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tmp.Position = (ptr * 8);
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bool isHost = (tmp.ReadByte() == 0 ? false : true);
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IPEndPoint ep = tmp.ReadIPEndpoint();
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byte hostByte = tmp.ReadByte();
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IPEndPoint remoteInternal = tmp.ReadIPEndpoint();
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IPEndPoint remoteExternal = tmp.ReadIPEndpoint();
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string token = tmp.ReadString();
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bool isHost = (hostByte != 0);
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// quickly; send nat punch
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NetOutgoingMessage punch = CreateMessage(0);
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SendUnconnectedLibraryMessage(punch, NetMessageLibraryType.NatPunchMessage, ep);
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NetOutgoingMessage punch;
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if (!isHost)
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if (!isHost && m_configuration.IsMessageTypeEnabled(NetIncomingMessageType.NatIntroductionSuccess) == false)
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return; // no need to punch - we're not listening for nat intros!
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// send internal punch
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punch = CreateMessage(1);
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punch.Write(hostByte);
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if (hostByte == 0)
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{
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NetIncomingMessage intro = CreateIncomingMessage(NetIncomingMessageType.NatIntroduction, 10);
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intro.Write(ep);
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intro.m_senderEndpoint = senderEndpoint;
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ReleaseMessage(intro);
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// only client needs to send token
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punch.Write(token);
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}
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SendUnconnectedLibraryMessage(punch, NetMessageLibraryType.NatPunchMessage, remoteInternal);
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// send external punch
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punch = CreateMessage(1);
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punch.Write(hostByte);
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if (hostByte == 0)
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{
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// only client needs to send token
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punch.Write(token);
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}
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SendUnconnectedLibraryMessage(punch, NetMessageLibraryType.NatPunchMessage, remoteExternal);
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}
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/// <summary>
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/// Called when receiving a NatPunchMessage from a remote endpoint
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/// </summary>
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private void HandleNatPunch(int ptr, IPEndPoint senderEndpoint)
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{
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NetIncomingMessage tmp = new NetIncomingMessage(m_receiveBuffer, 1000); // never mind length
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tmp.Position = (ptr * 8);
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byte hostByte = tmp.ReadByte();
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if (hostByte != 0)
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return; // don't alert hosts about nat punch successes; only clients
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string token = tmp.ReadString();
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//
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// Release punch success to client; enabling him to Connect() to msg.SenderIPEndPoint if token is ok
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//
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NetIncomingMessage punchSuccess = CreateIncomingMessage(NetIncomingMessageType.NatIntroductionSuccess, 10);
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punchSuccess.m_senderEndpoint = senderEndpoint;
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punchSuccess.Write(token);
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ReleaseMessage(punchSuccess);
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}
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}
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}
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