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Rev397-400 on google code; fixes to recycling and minor tweak to heartbeat calling when a disconnection occurs
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@@ -107,11 +107,10 @@ namespace Lidgren.Network
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NetException.Assert(sequenceChannel == 0, "Delivery method " + method + " cannot use sequence channels other than 0!");
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if (msg.m_isSent)
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throw new NetException("This message has already been sent! Use NetPeer.SendMessage() to send to multiple recipients efficiently");
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msg.m_isSent = true;
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int mtu = GetMTU(recipients);
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msg.m_isSent = true;
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int len = msg.GetEncodedSize();
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if (len <= mtu)
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{
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@@ -124,7 +123,7 @@ namespace Lidgren.Network
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continue;
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}
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NetSendResult res = conn.EnqueueMessage(msg, method, sequenceChannel);
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if (res != NetSendResult.Queued && res != NetSendResult.Sent)
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if (res == NetSendResult.Dropped)
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Interlocked.Decrement(ref msg.m_recyclingCount);
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}
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}
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@@ -151,13 +150,13 @@ namespace Lidgren.Network
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if (msg.LengthBytes > m_configuration.MaximumTransmissionUnit)
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throw new NetException("Unconnected messages too long! Must be shorter than NetConfiguration.MaximumTransmissionUnit (currently " + m_configuration.MaximumTransmissionUnit + ")");
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msg.m_isSent = true;
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msg.m_messageType = NetMessageType.Unconnected;
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IPAddress adr = NetUtility.Resolve(host);
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if (adr == null)
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throw new NetException("Failed to resolve " + host);
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msg.m_messageType = NetMessageType.Unconnected;
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msg.m_isSent = true;
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Interlocked.Increment(ref msg.m_recyclingCount);
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m_unsentUnconnectedMessages.Enqueue(new NetTuple<IPEndPoint, NetOutgoingMessage>(new IPEndPoint(adr, port), msg));
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}
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