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Clarifications in code on new status enum ReceivedInitiation
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@@ -76,6 +76,7 @@ namespace Lidgren.Network
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SendConnectResponse(now, true);
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SendConnectResponse(now, true);
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break;
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break;
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case NetConnectionStatus.None:
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case NetConnectionStatus.None:
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case NetConnectionStatus.ReceivedInitiation:
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m_peer.LogWarning("Time to resend handshake, but status is " + m_status);
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m_peer.LogWarning("Time to resend handshake, but status is " + m_status);
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break;
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break;
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case NetConnectionStatus.RespondedAwaitingApproval:
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case NetConnectionStatus.RespondedAwaitingApproval:
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@@ -345,6 +346,7 @@ namespace Lidgren.Network
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break;
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break;
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case NetConnectionStatus.Disconnecting:
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case NetConnectionStatus.Disconnecting:
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case NetConnectionStatus.Disconnected:
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case NetConnectionStatus.Disconnected:
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case NetConnectionStatus.ReceivedInitiation:
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case NetConnectionStatus.None:
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case NetConnectionStatus.None:
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// wtf? anyway, bye!
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// wtf? anyway, bye!
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break;
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break;
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@@ -365,8 +367,11 @@ namespace Lidgren.Network
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case NetConnectionStatus.None:
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case NetConnectionStatus.None:
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// too bad, almost made it
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// too bad, almost made it
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break;
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break;
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case NetConnectionStatus.ReceivedInitiation:
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// uh, a little premature... ignore
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break;
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case NetConnectionStatus.InitiatedConnect:
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case NetConnectionStatus.InitiatedConnect:
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// weird, should have been ConnectResponse...
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// weird, should have been RespondedConnect...
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break;
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break;
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case NetConnectionStatus.RespondedConnect:
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case NetConnectionStatus.RespondedConnect:
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// awesome
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// awesome
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