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Initializing ping to random start to make network stream more unpredictable
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@@ -138,7 +138,7 @@ namespace Lidgren.Network
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om.m_messageType = NetMessageType.ConnectionEstablished;
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m_peer.SendLibrary(om, m_remoteEndpoint);
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m_sentPingTime = (float)NetTime.Now - (m_peerConfiguration.PingInterval / 2.0f); // delay ping for a little while
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InitializePing();
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if (m_status != NetConnectionStatus.Connected)
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SetStatus(NetConnectionStatus.Connected, "Connected to " + NetUtility.ToHexString(m_remoteUniqueIdentifier));
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}
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@@ -285,7 +285,7 @@ namespace Lidgren.Network
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case NetConnectionStatus.RespondedConnect:
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// awesome
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m_peer.AcceptConnection(this);
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m_sentPingTime = (float)NetTime.Now - (m_peerConfiguration.PingInterval / 2.0f); // delay ping for a little while
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InitializePing();
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SetStatus(NetConnectionStatus.Connected, "Connected to " + NetUtility.ToHexString(m_remoteUniqueIdentifier));
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return;
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}
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@@ -14,6 +14,14 @@ namespace Lidgren.Network
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/// </summary>
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public float AverageRoundtripTime { get { return m_averageRoundtripTime; } }
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internal void InitializePing()
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{
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// randomize ping sent time (0.25 - 1.0 x ping interval)
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m_sentPingTime = (float)NetTime.Now;
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m_sentPingTime -= (m_peerConfiguration.PingInterval * 0.25f); // delay ping for a little while
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m_sentPingTime -= (NetRandom.Instance.NextSingle() * (m_peerConfiguration.PingInterval * 0.75f));
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}
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internal void SendPing()
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{
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m_peer.VerifyNetworkThread();
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@@ -156,6 +156,9 @@ namespace Lidgren.Network
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}
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}
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/// <summary>
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/// Returns default(T) if queue is empty
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/// </summary>
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public T TryPeek(int offset)
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{
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if (m_size == 0)
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@@ -144,6 +144,7 @@ namespace DurableServer
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else
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{
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StringBuilder bdr = new StringBuilder();
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bdr.AppendLine("Uptime: " + (NetTime.ToReadable(NetTime.Now)));
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bdr.Append(Server.Statistics.ToString());
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bdr.Append(Server.Connections[0].Statistics.ToString());
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bdr.AppendLine("RECEIVED Reliable ordered: " +
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