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master server sample work
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13
Samples/MasterServerSample/MSCommon/CommonConstants.cs
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13
Samples/MasterServerSample/MSCommon/CommonConstants.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace MSCommon
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{
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public static class CommonConstants
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{
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public const int MasterServerPort = 14343;
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public const int GameServerPort = 14242;
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}
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}
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57
Samples/MasterServerSample/MSCommon/MSCommon.csproj
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57
Samples/MasterServerSample/MSCommon/MSCommon.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.30729</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{DCD2BE10-1B14-4C80-8BD6-77A8B1F43346}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>MSCommon</RootNamespace>
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<AssemblyName>MSCommon</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="CommonConstants.cs" />
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<Compile Include="MasterServerMessageType.cs" />
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<Compile Include="NativeMethods.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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using System;
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namespace MSCommon
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{
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public enum MasterServerMessageType
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{
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RegisterHost,
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RequestHostList,
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RequestIntroduction,
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}
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}
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58
Samples/MasterServerSample/MSCommon/NativeMethods.cs
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58
Samples/MasterServerSample/MSCommon/NativeMethods.cs
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Windows.Forms;
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namespace MSCommon
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{
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public static class NativeMethods
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{
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[DllImport("user32.dll", CharSet = CharSet.Auto)]
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public static extern int SendMessage(IntPtr hWnd, int wMsg, IntPtr wParam, IntPtr lParam);
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public const int WM_VSCROLL = 277; // Vertical scroll
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public const int SB_BOTTOM = 7; // Scroll to bottom
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[StructLayout(LayoutKind.Sequential)]
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public struct PeekMsg
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{
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public IntPtr hWnd;
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public Message msg;
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public IntPtr wParam;
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public IntPtr lParam;
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public uint time;
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public System.Drawing.Point p;
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}
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[System.Security.SuppressUnmanagedCodeSecurity] // We won't use this maliciously
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[DllImport("User32.dll", CharSet = CharSet.Auto)]
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public static extern bool PeekMessage(out PeekMsg msg, IntPtr hWnd, uint messageFilterMin, uint messageFilterMax, uint flags);
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public static bool AppStillIdle
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{
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get
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{
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PeekMsg msg;
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return !PeekMessage(out msg, IntPtr.Zero, 0, 0, 0);
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}
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}
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public static void AppendText(RichTextBox box, string line)
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{
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try
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{
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box.AppendText(line + Environment.NewLine);
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ScrollRichTextBox(box);
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}
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catch
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{
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}
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}
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public static void ScrollRichTextBox(RichTextBox box)
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{
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if (box == null || box.IsDisposed || box.Disposing)
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return;
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SendMessage(box.Handle, WM_VSCROLL, (IntPtr)SB_BOTTOM, IntPtr.Zero);
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}
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}
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}
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@@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("MSCommon")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Microsoft")]
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[assembly: AssemblyProduct("MSCommon")]
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[assembly: AssemblyCopyright("Copyright © Microsoft 2010")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("24cc031a-d470-439a-89f6-573e5ea1d969")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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