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mirror of https://github.com/lidgren/lidgren-network-gen3.git synced 2026-05-17 23:56:30 +09:00

Converted to Windows line endings.

This commit is contained in:
Frank Versnel
2016-02-29 16:45:16 +01:00
parent 32ed1a91e9
commit ee5e9fb809

View File

@@ -1,190 +1,190 @@
#if UNITY #if UNITY
using UnityEngine; using UnityEngine;
namespace Lidgren.Network namespace Lidgren.Network
{ {
public partial class NetBuffer public partial class NetBuffer
{ {
public void Write(Vector2 vector) public void Write(Vector2 vector)
{ {
Write(vector.x); Write(vector.x);
Write(vector.y); Write(vector.y);
} }
public Vector2 ReadVector2() public Vector2 ReadVector2()
{ {
return new Vector2( return new Vector2(
x: ReadSingle(), x: ReadSingle(),
y: ReadSingle()); y: ReadSingle());
} }
public void Write(Vector3 vector) public void Write(Vector3 vector)
{ {
Write(vector.x); Write(vector.x);
Write(vector.y); Write(vector.y);
Write(vector.z); Write(vector.z);
} }
public Vector3 ReadVector3() public Vector3 ReadVector3()
{ {
return new Vector3( return new Vector3(
x: ReadSingle(), x: ReadSingle(),
y: ReadSingle(), y: ReadSingle(),
z: ReadSingle()); z: ReadSingle());
} }
public void Write(Vector4 vector) public void Write(Vector4 vector)
{ {
Write(vector.x); Write(vector.x);
Write(vector.y); Write(vector.y);
Write(vector.z); Write(vector.z);
Write(vector.w); Write(vector.w);
} }
public Vector4 ReadVector4() public Vector4 ReadVector4()
{ {
return new Vector4( return new Vector4(
x: ReadSingle(), x: ReadSingle(),
y: ReadSingle(), y: ReadSingle(),
z: ReadSingle(), z: ReadSingle(),
w: ReadSingle()); w: ReadSingle());
} }
public void Write(Quaternion quaternion) public void Write(Quaternion quaternion)
{ {
Write(quaternion.x); Write(quaternion.x);
Write(quaternion.y); Write(quaternion.y);
Write(quaternion.z); Write(quaternion.z);
Write(quaternion.w); Write(quaternion.w);
} }
public Quaternion ReadQuaternion() public Quaternion ReadQuaternion()
{ {
return new Quaternion( return new Quaternion(
x: ReadFloat(), x: ReadFloat(),
y: ReadFloat(), y: ReadFloat(),
z: ReadFloat(), z: ReadFloat(),
w: ReadFloat()); w: ReadFloat());
} }
public void WriteRgbColor(Color32 color) public void WriteRgbColor(Color32 color)
{ {
Write(color.r); Write(color.r);
Write(color.g); Write(color.g);
Write(color.b); Write(color.b);
} }
public Color32 ReadRgbColor() public Color32 ReadRgbColor()
{ {
return new Color32( return new Color32(
r: ReadByte(), r: ReadByte(),
g: ReadByte(), g: ReadByte(),
b: ReadByte(), b: ReadByte(),
a: byte.MaxValue); a: byte.MaxValue);
} }
public void WriteRgbaColor(Color32 color) public void WriteRgbaColor(Color32 color)
{ {
Write(color.r); Write(color.r);
Write(color.g); Write(color.g);
Write(color.b); Write(color.b);
Write(color.a); Write(color.a);
} }
public Color32 ReadRgbaColor() public Color32 ReadRgbaColor()
{ {
return new Color32( return new Color32(
r: ReadByte(), r: ReadByte(),
g: ReadByte(), g: ReadByte(),
b: ReadByte(), b: ReadByte(),
a: ReadByte()); a: ReadByte());
} }
public void Write(Ray ray) public void Write(Ray ray)
{ {
Write(ray.direction); Write(ray.direction);
Write(ray.origin); Write(ray.origin);
} }
public Ray ReadRay() public Ray ReadRay()
{ {
return new Ray( return new Ray(
direction: ReadVector3(), direction: ReadVector3(),
origin: ReadVector3()); origin: ReadVector3());
} }
public void Write(Plane plane) public void Write(Plane plane)
{ {
Write(plane.normal); Write(plane.normal);
Write(plane.distance); Write(plane.distance);
} }
public Plane ReadPlane() public Plane ReadPlane()
{ {
return new Plane( return new Plane(
inNormal: ReadVector3(), inNormal: ReadVector3(),
d: ReadSingle()); d: ReadSingle());
} }
public void Write(Matrix4x4 matrix) public void Write(Matrix4x4 matrix)
{ {
Write(matrix.m00); Write(matrix.m00);
Write(matrix.m01); Write(matrix.m01);
Write(matrix.m02); Write(matrix.m02);
Write(matrix.m03); Write(matrix.m03);
Write(matrix.m10); Write(matrix.m10);
Write(matrix.m11); Write(matrix.m11);
Write(matrix.m12); Write(matrix.m12);
Write(matrix.m13); Write(matrix.m13);
Write(matrix.m20); Write(matrix.m20);
Write(matrix.m21); Write(matrix.m21);
Write(matrix.m22); Write(matrix.m22);
Write(matrix.m23); Write(matrix.m23);
Write(matrix.m30); Write(matrix.m30);
Write(matrix.m31); Write(matrix.m31);
Write(matrix.m32); Write(matrix.m32);
Write(matrix.m33); Write(matrix.m33);
} }
public Matrix4x4 ReadMatrix4X4() public Matrix4x4 ReadMatrix4X4()
{ {
return new Matrix4x4 return new Matrix4x4
{ {
m00 = ReadSingle(), m00 = ReadSingle(),
m01 = ReadSingle(), m01 = ReadSingle(),
m02 = ReadSingle(), m02 = ReadSingle(),
m03 = ReadSingle(), m03 = ReadSingle(),
m10 = ReadSingle(), m10 = ReadSingle(),
m11 = ReadSingle(), m11 = ReadSingle(),
m12 = ReadSingle(), m12 = ReadSingle(),
m13 = ReadSingle(), m13 = ReadSingle(),
m20 = ReadSingle(), m20 = ReadSingle(),
m21 = ReadSingle(), m21 = ReadSingle(),
m22 = ReadSingle(), m22 = ReadSingle(),
m23 = ReadSingle(), m23 = ReadSingle(),
m30 = ReadSingle(), m30 = ReadSingle(),
m31 = ReadSingle(), m31 = ReadSingle(),
m32 = ReadSingle(), m32 = ReadSingle(),
m33 = ReadSingle() m33 = ReadSingle()
}; };
} }
public void Write(Rect rect) public void Write(Rect rect)
{ {
Write(rect.xMin); Write(rect.xMin);
Write(rect.yMin); Write(rect.yMin);
Write(rect.width); Write(rect.width);
Write(rect.height); Write(rect.height);
} }
public Rect ReadRect() public Rect ReadRect()
{ {
return new Rect( return new Rect(
x: ReadSingle(), x: ReadSingle(),
y: ReadSingle(), y: ReadSingle(),
width: ReadSingle(), width: ReadSingle(),
height: ReadSingle()); height: ReadSingle());
} }
} }
} }
#endif #endif