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mirror of https://github.com/lidgren/lidgren-network-gen3.git synced 2026-05-19 08:36:34 +09:00

- Patch from MonoGame; makes the BroadcastAddress configurable and changes text encoding from ASCII to UTF8, required for Android support

This commit is contained in:
lidgren
2012-06-08 07:35:02 +00:00
parent 1fdcb5f773
commit fbb6d9ed51
9 changed files with 119 additions and 8 deletions

View File

@@ -131,7 +131,13 @@ namespace Lidgren.Network
{
// TODO: refactor this check outta here
if (target.Address == IPAddress.Broadcast)
{
// Some networks do not allow
// a global broadcast so we use the BroadcastAddress from the configuration
// this can be resolved to a local broadcast addresss e.g 192.168.x.255
target.Address = m_configuration.BroadcastAddress;
m_socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, true);
}
int bytesSent = m_socket.SendTo(data, 0, numBytes, SocketFlags.None, target);
if (numBytes != bytesSent)
@@ -175,7 +181,7 @@ namespace Lidgren.Network
int bytesSent = m_socket.SendTo(m_sendBuffer, 0, numBytes, SocketFlags.None, target);
if (numBytes != bytesSent)
LogWarning("Failed to send the full " + numBytes + "; only " + bytesSent + " bytes sent in packet!");
m_statistics.PacketSent(numBytes, 1);
}
catch (SocketException sx)
@@ -295,4 +301,4 @@ namespace Lidgren.Network
}
#endif
}
}
}