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85
Lidgren.Network/NetPeer.ConnectionApproval.cs
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85
Lidgren.Network/NetPeer.ConnectionApproval.cs
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/* Copyright (c) 2010 Michael Lidgren
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software
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and associated documentation files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom
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the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or
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substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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using System.Collections.Generic;
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using System;
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namespace Lidgren.Network
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{
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internal enum PendingConnectionStatus
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{
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NotPending = 0,
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Pending,
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Approved,
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Denied,
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}
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public partial class NetPeer
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{
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private List<NetConnection> m_pendingConnections;
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private void AddPendingConnection(NetConnection conn, NetIncomingMessage approval)
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{
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if (m_pendingConnections == null)
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m_pendingConnections = new List<NetConnection>();
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m_pendingConnections.Add(conn);
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conn.m_pendingStatus = PendingConnectionStatus.Pending;
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if (approval == null)
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approval = CreateIncomingMessage(NetIncomingMessageType.ConnectionApproval, 0);
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approval.m_messageType = NetMessageType.Library;
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approval.m_senderConnection = conn;
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approval.m_senderEndpoint = conn.m_remoteEndpoint;
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ReleaseMessage(approval);
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}
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private void CheckPendingConnections()
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{
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if (m_pendingConnections == null || m_pendingConnections.Count < 1)
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return;
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foreach (NetConnection conn in m_pendingConnections)
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{
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switch (conn.m_pendingStatus)
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{
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case PendingConnectionStatus.Pending:
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if (NetTime.Now > conn.m_connectInitationTime + 10.0)
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{
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LogWarning("Pending connection still in pending state after 10 seconds; forgot to Approve/Deny?");
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m_pendingConnections.Remove(conn);
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return;
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}
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break;
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case PendingConnectionStatus.Approved:
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// accept connection
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AcceptConnection(conn);
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m_pendingConnections.Remove(conn);
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return;
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case PendingConnectionStatus.Denied:
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// send disconnected
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NetOutgoingMessage bye = CreateLibraryMessage(NetMessageLibraryType.Disconnect, conn.m_pendingDenialReason);
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EnqueueUnconnectedMessage(bye, conn.m_remoteEndpoint);
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m_pendingConnections.Remove(conn);
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return;
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}
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}
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}
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}
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}
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