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75
Samples/XNA sample/XnaGameClient/Content/Content.contentproj
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75
Samples/XNA sample/XnaGameClient/Content/Content.contentproj
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<XnaFrameworkVersion>v3.1</XnaFrameworkVersion>
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<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="c1.png">
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<Name>c1</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="c2.png">
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<Name>c2</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="c3.png">
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<Name>c3</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="c4.png">
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<Name>c4</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="c5.png">
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<Name>c5</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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BIN
Samples/XNA sample/XnaGameClient/Content/c1.png
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Samples/XNA sample/XnaGameClient/Content/c1.png
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Samples/XNA sample/XnaGameClient/Content/c2.png
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Samples/XNA sample/XnaGameClient/Content/c2.png
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Samples/XNA sample/XnaGameClient/Content/c3.png
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Samples/XNA sample/XnaGameClient/Content/c3.png
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After Width: | Height: | Size: 8.5 KiB |
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Samples/XNA sample/XnaGameClient/Content/c4.png
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Samples/XNA sample/XnaGameClient/Content/c4.png
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After Width: | Height: | Size: 8.7 KiB |
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Samples/XNA sample/XnaGameClient/Content/c5.png
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Samples/XNA sample/XnaGameClient/Content/c5.png
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After Width: | Height: | Size: 9.5 KiB |
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D:\dev\GoogleCode\lidgren-network\Generation3\Samples\XNA sample\XnaGameClient\XnaGameClient\Content\obj\x86\Debug\ResolveAssemblyReference.cache
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D:\dev\GoogleCode\lidgren-network\Generation3\Samples\XNA sample\XnaGameClient\Content\obj\x86\Debug\ResolveAssemblyReference.cache
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<?xml version="1.0" encoding="utf-8"?>
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<XnaContent xmlns:Pipeline="Microsoft.Xna.Framework.Content.Pipeline">
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<Asset Type="Pipeline:BuildItemCollection">
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<Item>
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<Source>c1.png</Source>
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<Name>c1</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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<Options>None</Options>
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<Output>D:\dev\GoogleCode\lidgren-network\Generation3\Samples\XNA sample\XnaGameClient\bin\x86\Debug\Content\c1.xnb</Output>
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<Time>2010-05-05T10:15:53.0056562+02:00</Time>
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</Item>
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<Item>
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<Source>c2.png</Source>
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<Name>c2</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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<Options>None</Options>
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<Output>D:\dev\GoogleCode\lidgren-network\Generation3\Samples\XNA sample\XnaGameClient\bin\x86\Debug\Content\c2.xnb</Output>
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<Time>2010-05-05T10:15:53.0066562+02:00</Time>
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</Item>
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<Item>
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<Source>c3.png</Source>
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<Name>c3</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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<Options>None</Options>
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<Output>D:\dev\GoogleCode\lidgren-network\Generation3\Samples\XNA sample\XnaGameClient\bin\x86\Debug\Content\c3.xnb</Output>
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<Time>2010-05-05T10:15:53.0076563+02:00</Time>
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</Item>
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<Item>
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<Source>c4.png</Source>
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<Name>c4</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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<Options>None</Options>
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<Output>D:\dev\GoogleCode\lidgren-network\Generation3\Samples\XNA sample\XnaGameClient\bin\x86\Debug\Content\c4.xnb</Output>
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<Time>2010-05-05T10:15:53.0086563+02:00</Time>
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</Item>
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<Item>
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<Source>c5.png</Source>
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<Name>c5</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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<Options>None</Options>
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<Output>D:\dev\GoogleCode\lidgren-network\Generation3\Samples\XNA sample\XnaGameClient\bin\x86\Debug\Content\c5.xnb</Output>
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<Time>2010-05-05T10:15:53.0096564+02:00</Time>
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</Item>
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<BuildSuccessful>true</BuildSuccessful>
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<Settings>
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<TargetPlatform>Windows</TargetPlatform>
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<BuildConfiguration>Debug</BuildConfiguration>
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<CompressContent>false</CompressContent>
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<RootDirectory>D:\dev\GoogleCode\lidgren-network\Generation3\Samples\XNA sample\XnaGameClient\Content\</RootDirectory>
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<LoggerRootDirectory>D:\dev\GoogleCode\lidgren-network\Generation3\Samples\XNA sample\XnaGameClient\</LoggerRootDirectory>
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<IntermediateDirectory>D:\dev\GoogleCode\lidgren-network\Generation3\Samples\XNA sample\XnaGameClient\Content\obj\x86\Debug\</IntermediateDirectory>
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<OutputDirectory>D:\dev\GoogleCode\lidgren-network\Generation3\Samples\XNA sample\XnaGameClient\bin\x86\Debug\Content\</OutputDirectory>
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</Settings>
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<Assemblies>
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<Assembly>
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<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v3.1\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.XImporter.dll</Key>
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<Value>2009-05-28T01:16:14+02:00</Value>
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</Assembly>
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<Assembly>
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<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v3.1\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.VideoImporters.dll</Key>
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<Value>2009-05-28T01:16:06+02:00</Value>
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</Assembly>
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<Assembly>
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<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v3.1\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.dll</Key>
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<Value>2009-05-28T01:16:16+02:00</Value>
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</Assembly>
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<Assembly>
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<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v3.1\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.FBXImporter.dll</Key>
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<Value>2009-05-28T01:16:26+02:00</Value>
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</Assembly>
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<Assembly>
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<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v3.1\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.EffectImporter.dll</Key>
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<Value>2009-05-28T01:16:12+02:00</Value>
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</Assembly>
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<Assembly>
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<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v3.1\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.AudioImporters.dll</Key>
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<Value>2009-05-28T01:16:06+02:00</Value>
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</Assembly>
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<Assembly>
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<Key>C:\Windows\assembly\GAC_32\Microsoft.Xna.Framework.Content.Pipeline\3.1.0.0__6d5c3888ef60e27d\Microsoft.Xna.Framework.Content.Pipeline.dll</Key>
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<Value>2010-01-22T07:58:48.0196058+01:00</Value>
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</Assembly>
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</Assemblies>
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</Asset>
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</XnaContent>
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