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75
Samples/XNA sample/XnaGameClient/Content/Content.contentproj
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75
Samples/XNA sample/XnaGameClient/Content/Content.contentproj
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<PropertyGroup>
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<ProjectGuid>416f5a82-22d8-4a94-bc19-4c6a24f34a73</ProjectGuid>
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<ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<XnaFrameworkVersion>v3.1</XnaFrameworkVersion>
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<PlatformTarget>x86</PlatformTarget>
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<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<XnaPlatform>Windows</XnaPlatform>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<XnaPlatform>Windows</XnaPlatform>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="c1.png">
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<Name>c1</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="c2.png">
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<Name>c2</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="c3.png">
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<Name>c3</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="c4.png">
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<Name>c4</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="c5.png">
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<Name>c5</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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