using System; using System.Threading; namespace Lidgren.Network { /// /// Sender part of Selective repeat ARQ for a particular NetChannel /// internal sealed class NetReliableSenderChannel : NetSenderChannelBase { private NetConnection m_connection; private int m_windowStart; private int m_windowSize; private int m_sendStart; private NetBitVector m_receivedAcks; internal NetStoredReliableMessage[] m_storedMessages; internal override int WindowSize { get { return m_windowSize; } } internal NetReliableSenderChannel(NetConnection connection, int windowSize) { m_connection = connection; m_windowSize = windowSize; m_windowStart = 0; m_sendStart = 0; m_receivedAcks = new NetBitVector(NetConstants.NumSequenceNumbers); m_storedMessages = new NetStoredReliableMessage[m_windowSize]; m_queuedSends = new NetQueue(8); } internal override int GetAllowedSends() { int retval = m_windowSize - ((m_sendStart + NetConstants.NumSequenceNumbers) - m_windowStart) % NetConstants.NumSequenceNumbers; NetException.Assert(retval >= 0 && retval <= m_windowSize); return retval; } internal override void Reset() { m_receivedAcks.Clear(); for (int i = 0; i < m_storedMessages.Length; i++) m_storedMessages[i].Reset(); m_queuedSends.Clear(); m_windowStart = 0; m_sendStart = 0; } internal override NetSendResult Enqueue(NetOutgoingMessage message) { m_queuedSends.Enqueue(message); int queueLen = m_queuedSends.Count; int left = m_windowSize - ((m_sendStart + NetConstants.NumSequenceNumbers) - m_windowStart) % NetConstants.NumSequenceNumbers; if (queueLen <= left) return NetSendResult.Sent; return NetSendResult.Queued; } // call this regularely internal override void SendQueuedMessages(float now) { // resends float resendDelay = m_connection.GetResendDelay(); for (int i = 0; i < m_storedMessages.Length; i++) { NetOutgoingMessage om = m_storedMessages[i].Message; if (om == null) continue; float t = m_storedMessages[i].LastSent; if (t > 0 && (now - t) > resendDelay) { // deduce sequence number int startSlot = m_windowStart % m_windowSize; int seqNr = m_windowStart; while (startSlot != i) { startSlot--; if (startSlot < 0) startSlot = m_windowSize - 1; seqNr--; } m_connection.m_peer.LogVerbose("Resending due to delay #" + seqNr + " " + om.ToString()); m_connection.m_statistics.MessageResent(); m_connection.QueueSendMessage(om, seqNr); m_storedMessages[i].LastSent = now; m_storedMessages[i].NumSent++; } } int num = GetAllowedSends(); if (num < 1) return; // queued sends while (m_queuedSends.Count > 0 && num > 0) { NetOutgoingMessage om; if (m_queuedSends.TryDequeue(out om)) ExecuteSend(now, om); num--; NetException.Assert(num == GetAllowedSends()); } } private void ExecuteSend(float now, NetOutgoingMessage message) { int seqNr = m_sendStart; m_sendStart = (m_sendStart + 1) % NetConstants.NumSequenceNumbers; m_connection.QueueSendMessage(message, seqNr); int storeIndex = seqNr % m_windowSize; NetException.Assert(m_storedMessages[storeIndex].Message == null); m_storedMessages[storeIndex].NumSent++; m_storedMessages[storeIndex].Message = message; m_storedMessages[storeIndex].LastSent = now; return; } private void DestoreMessage(int storeIndex) { NetOutgoingMessage storedMessage = m_storedMessages[storeIndex].Message; NetException.Assert(storedMessage != null); Interlocked.Decrement(ref storedMessage.m_recyclingCount); if (storedMessage.m_recyclingCount <= 0) m_connection.m_peer.Recycle(storedMessage); m_storedMessages[storeIndex] = new NetStoredReliableMessage(); } // remoteWindowStart is remote expected sequence number; everything below this has arrived properly // seqNr is the actual nr received internal override void ReceiveAcknowledge(float now, int seqNr) { // late (dupe), on time or early ack? int relate = NetUtility.RelativeSequenceNumber(seqNr, m_windowStart); if (relate < 0) { //m_connection.m_peer.LogDebug("Received late/dupe ack for #" + seqNr); return; // late/duplicate ack } if (relate == 0) { //m_connection.m_peer.LogDebug("Received right-on-time ack for #" + seqNr); // ack arrived right on time NetException.Assert(seqNr == m_windowStart); m_receivedAcks[m_windowStart] = false; DestoreMessage(m_windowStart % m_windowSize); m_windowStart = (m_windowStart + 1) % NetConstants.NumSequenceNumbers; // advance window if we already have early acks while (m_receivedAcks[m_windowStart]) { //m_connection.m_peer.LogDebug("Using early ack for #" + m_windowStart + "..."); m_receivedAcks[m_windowStart] = false; NetException.Assert(m_storedMessages[m_windowStart % m_windowSize].Message == null); // should already be destored m_windowStart = (m_windowStart + 1) % NetConstants.NumSequenceNumbers; //m_connection.m_peer.LogDebug("Advancing window to #" + m_windowStart); } return; } // // early ack... (if it has been sent!) // // If it has been sent either the m_windowStart message was lost // ... or the ack for that message was lost // //m_connection.m_peer.LogDebug("Received early ack for #" + seqNr); int sendRelate = NetUtility.RelativeSequenceNumber(seqNr, m_sendStart); if (sendRelate <= 0) { // yes, we've sent this message - it's an early (but valid) ack if (m_receivedAcks[seqNr]) { // we've already destored/been acked for this message } else { DestoreMessage(seqNr % m_windowSize); m_receivedAcks[seqNr] = true; } } else if (sendRelate > 0) { // uh... we haven't sent this message yet? Weird, dupe or error... return; } // Ok, lets resend all missing acks int rnr = seqNr; do { rnr--; if (rnr < 0) rnr = NetConstants.NumSequenceNumbers - 1; if (m_receivedAcks[rnr]) { // m_connection.m_peer.LogDebug("Not resending #" + rnr + " (since we got ack)"); } else { int slot = rnr % m_windowSize; NetException.Assert(m_storedMessages[slot].Message != null); if (m_storedMessages[slot].NumSent == 1) { // just sent once; resend immediately since we found gap in ack sequence NetOutgoingMessage rmsg = m_storedMessages[slot].Message; m_connection.m_peer.LogVerbose("Resending #" + rnr + " (" + rmsg + ")"); m_storedMessages[slot].LastSent = now; m_storedMessages[slot].NumSent++; m_connection.m_statistics.MessageResent(); m_connection.QueueSendMessage(rmsg, rnr); } } } while (rnr != m_windowStart); } } }