/* Copyright (c) 2010 Michael Lidgren Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ using System; using System.Collections.Generic; using System.Threading; namespace Lidgren.Network { public partial class NetConnection { private ushort[] m_nextSendSequenceNumber; private ushort[] m_lastReceivedSequenced; internal List[] m_storedMessages; // naïve! replace by something better? internal NetBitVector m_storedMessagesNotEmpty; private ushort[] m_nextExpectedReliableSequence; private List[] m_withheldMessages; internal Queue m_acknowledgesToSend; internal double m_nextForceAckTime; private NetBitVector[] m_reliableReceived; public int GetStoredMessagesCount() { int retval = 0; for (int i = 0; i < m_storedMessages.Length; i++) { List list = m_storedMessages[i]; if (list != null) retval += list.Count; } return retval; } private void InitializeReliability() { int num = ((int)NetMessageType.UserReliableOrdered + NetConstants.NetChannelsPerDeliveryMethod) - (int)NetMessageType.UserSequenced; m_nextSendSequenceNumber = new ushort[num]; m_lastReceivedSequenced = new ushort[num]; m_nextForceAckTime = double.MaxValue; m_storedMessages = new List[NetConstants.NumReliableChannels]; m_storedMessagesNotEmpty = new NetBitVector(NetConstants.NumReliableChannels); m_reliableReceived = new NetBitVector[NetConstants.NumSequenceNumbers]; m_nextExpectedReliableSequence = new ushort[NetConstants.NumReliableChannels]; m_withheldMessages = new List[NetConstants.NetChannelsPerDeliveryMethod]; // only for ReliableOrdered m_acknowledgesToSend = new Queue(); } internal ushort GetSendSequenceNumber(NetMessageType mtp) { m_owner.VerifyNetworkThread(); int slot = (int)mtp - (int)NetMessageType.UserSequenced; return m_nextSendSequenceNumber[slot]++; } internal static int Relate(int seqNr, int lastReceived) { return (seqNr < lastReceived ? (seqNr + NetConstants.NumSequenceNumbers) - lastReceived : seqNr - lastReceived); } // returns true if message should be rejected internal bool ReceivedSequencedMessage(NetMessageType mtp, ushort seqNr) { int slot = (int)mtp - (int)NetMessageType.UserSequenced; int diff = Relate(seqNr, m_lastReceivedSequenced[slot]); if (diff == 0) return true; // reject; already received if (diff > (ushort.MaxValue / 2)) return true; // reject; out of window m_lastReceivedSequenced[slot] = seqNr; return false; } // called the FIRST time a reliable message is sent private void StoreReliableMessage(double now, NetOutgoingMessage msg) { m_owner.VerifyNetworkThread(); int reliableSlot = (int)msg.m_type - (int)NetMessageType.UserReliableUnordered; List list = m_storedMessages[reliableSlot]; if (list == null) { list = new List(); m_storedMessages[reliableSlot] = list; } Interlocked.Increment(ref msg.m_inQueueCount); list.Add(msg); if (list.Count == 1) m_storedMessagesNotEmpty.Set(reliableSlot, true); // schedule next resend int numSends = msg.m_numSends; float[] baseTimes = m_peerConfiguration.m_resendBaseTime; float[] multiplers = m_peerConfiguration.m_resendRTTMultiplier; msg.m_nextResendTime = now + baseTimes[numSends] + (m_averageRoundtripTime * multiplers[numSends]); } private void Resend(double now, NetOutgoingMessage msg) { m_owner.VerifyNetworkThread(); int numSends = msg.m_numSends; float[] baseTimes = m_peerConfiguration.m_resendBaseTime; if (numSends >= baseTimes.Length) { // no more resends! We failed! int reliableSlot = (int)msg.m_type - (int)NetMessageType.UserReliableUnordered; List list = m_storedMessages[reliableSlot]; list.Remove(msg); m_owner.LogWarning("Failed to deliver reliable message " + msg); Disconnect("Failed to deliver reliable message!"); return; // bye } m_owner.LogVerbose("Resending " + msg); Interlocked.Increment(ref msg.m_inQueueCount); m_unsentMessages.EnqueueFirst(msg); msg.m_lastSentTime = now; // schedule next resend float[] multiplers = m_peerConfiguration.m_resendRTTMultiplier; msg.m_nextResendTime = now + baseTimes[numSends] + (m_averageRoundtripTime * multiplers[numSends]); } private void HandleIncomingAcks(int ptr, int payloadByteLength) { m_owner.VerifyNetworkThread(); int numAcks = payloadByteLength / 3; if (numAcks * 3 != payloadByteLength) m_owner.LogWarning("Malformed ack message; payload length is " + payloadByteLength); byte[] buffer = m_owner.m_receiveBuffer; for (int i = 0; i < numAcks; i++) { ushort seqNr = (ushort)(buffer[ptr++] | (buffer[ptr++] << 8)); NetMessageType tp = (NetMessageType)buffer[ptr++]; // m_owner.LogDebug("Got ack for " + tp + " " + seqNr); // remove stored message int reliableSlot = (int)tp - (int)NetMessageType.UserReliableUnordered; List list = m_storedMessages[reliableSlot]; if (list == null) continue; // find message for (int a = 0; a < list.Count; a++) { NetOutgoingMessage om = list[a]; if (om.m_sequenceNumber == seqNr) { // found! list.RemoveAt(a); Interlocked.Decrement(ref om.m_inQueueCount); NetException.Assert(om.m_lastSentTime != 0); if (om.m_lastSentTime > m_lastSendRespondedTo) m_lastSendRespondedTo = om.m_lastSentTime; if (om.m_inQueueCount < 1) m_owner.Recycle(om); break; } } // TODO: receipt handling } } private void ExpectedReliableSequenceArrived(int reliableSlot) { NetBitVector received = m_reliableReceived[reliableSlot]; int nextExpected = m_nextExpectedReliableSequence[reliableSlot]; if (received == null) { nextExpected = (nextExpected + 1) % NetConstants.NumSequenceNumbers; m_nextExpectedReliableSequence[reliableSlot] = (ushort)nextExpected; return; } received[(nextExpected + (NetConstants.NumSequenceNumbers / 2)) % NetConstants.NumSequenceNumbers] = false; // reset for next pass nextExpected = (nextExpected + 1) % NetConstants.NumSequenceNumbers; while (received[nextExpected] == true) { // it seems we've already received the next expected reliable sequence number // ordered? const int orderedSlotsStart = ((int)NetMessageType.UserReliableOrdered - (int)NetMessageType.UserReliableUnordered); if (reliableSlot >= orderedSlotsStart) { // ... then we should have a withheld message waiting // this should be a withheld message int orderedSlot = reliableSlot - orderedSlotsStart; bool foundWithheld = false; List withheldList = m_withheldMessages[orderedSlot]; if (withheldList != null) { foreach (NetIncomingMessage wm in withheldList) { int wmSeqChan = wm.SequenceChannel; if (orderedSlot == wmSeqChan && wm.m_sequenceNumber == nextExpected) { // Found withheld message due for delivery m_owner.LogVerbose("Releasing withheld message " + wm); // AcceptMessage m_owner.ReleaseMessage(wm); foundWithheld = true; withheldList.Remove(wm); // advance next expected received[(nextExpected + (NetConstants.NumSequenceNumbers / 2)) % NetConstants.NumSequenceNumbers] = false; // reset for next pass nextExpected = (nextExpected + 1) % NetConstants.NumSequenceNumbers; break; } } } if (!foundWithheld) throw new NetException("Failed to find withheld message!"); } } m_nextExpectedReliableSequence[reliableSlot] = (ushort)nextExpected; } } }