/* Copyright (c) 2010 Michael Lidgren Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; namespace Lidgren.Network { public partial class NetPeer { #if DEBUG private List m_delayedPackets = new List(); private class DelayedPacket { public byte[] Data; public double DelayedUntil; public IPEndPoint Target; } internal void SendPacket(int numBytes, IPEndPoint target, int numMessages) { // simulate loss float loss = m_configuration.m_loss; if (loss > 0.0f) { if (NetRandom.Instance.Chance(m_configuration.m_loss)) { LogVerbose("Sending packet " + numBytes + " bytes - SIMULATED LOST!"); return; // packet "lost" } } m_statistics.PacketSent(numBytes, numMessages); // simulate latency float m = m_configuration.m_minimumOneWayLatency; float r = m_configuration.m_randomOneWayLatency; if (m == 0.0f && r == 0.0f) { // no latency simulation LogVerbose("Sending packet " + numBytes + " bytes"); ActuallySendPacket(m_sendBuffer, numBytes, target); return; } int num = 1; if (m_configuration.m_duplicates > 0.0f && NetRandom.Instance.Chance(m_configuration.m_duplicates)) num++; float delay = 0; for (int i = 0; i < num; i++) { delay = m_configuration.m_minimumOneWayLatency + (NetRandom.Instance.NextFloat() * m_configuration.m_randomOneWayLatency); // Enqueue delayed packet DelayedPacket p = new DelayedPacket(); p.Target = target; p.Data = new byte[numBytes]; Buffer.BlockCopy(m_sendBuffer, 0, p.Data, 0, numBytes); p.DelayedUntil = NetTime.Now + delay; m_delayedPackets.Add(p); } LogVerbose("Sending packet " + numBytes + " bytes - delayed " + NetTime.ToReadable(delay)); } private void SendDelayedPackets() { if (m_delayedPackets.Count <= 0) return; double now = NetTime.Now; RestartDelaySending: foreach (DelayedPacket p in m_delayedPackets) { if (now > p.DelayedUntil) { ActuallySendPacket(p.Data, p.Data.Length, p.Target); m_delayedPackets.Remove(p); goto RestartDelaySending; } } } internal void ActuallySendPacket(byte[] data, int numBytes, IPEndPoint target) { try { int bytesSent = m_socket.SendTo(data, 0, numBytes, SocketFlags.None, target); if (numBytes != bytesSent) LogWarning("Failed to send the full " + numBytes + "; only " + bytesSent + " bytes sent in packet!"); } catch (Exception ex) { LogError("Failed to send packet: " + ex); } } #else // // Release - just send the packet straight away // internal void SendPacket(int numBytes, IPEndPoint target, int numMessages) { try { int bytesSent = m_socket.SendTo(m_sendBuffer, 0, numBytes, SocketFlags.None, target); if (numBytes != bytesSent) LogWarning("Failed to send the full " + numBytes + "; only " + bytesSent + " bytes sent in packet!"); } catch (Exception ex) { LogError("Failed to send packet: " + ex); } } #endif } }