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Recycle outgoing dropped messages Encryption using CryptoProviders refactored Added NetUnreliableSizeBehaviour to configure behaviour for unreliable messages above MTU Debug stats show number of received fragments
171 lines
7.5 KiB
XML
171 lines
7.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Encryption\NetAESEncryption.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Encryption\NetCryptoProviderBase.cs" />
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<Compile Include="Encryption\NetDESEncryption.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Encryption\NetEncryption.cs" />
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<Compile Include="Encryption\NetBlockEncryptionBase.cs" />
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<Compile Include="Encryption\NetRC2Encryption.cs">
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<Compile Include="Encryption\NetTripleDESEncryption.cs">
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<Compile Include="Encryption\NetXorEncryption.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Encryption\NetXteaEncryption.cs" />
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<Compile Include="NamespaceDoc.cs" />
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<Compile Include="NetBigInteger.cs" />
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<Compile Include="NetBitVector.cs" />
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<Compile Include="NetBitWriter.cs" />
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<Compile Include="NetBuffer.cs" />
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<Compile Include="NetBuffer.Peek.cs" />
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<Compile Include="NetBuffer.Read.cs" />
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<Compile Include="NetBuffer.Read.Reflection.cs" />
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<Compile Include="NetBuffer.Write.cs" />
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<Compile Include="NetBuffer.Write.Reflection.cs" />
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<Compile Include="NetClient.cs" />
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<Compile Include="NetConnection.cs" />
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<Compile Include="NetConnection.Handshake.cs" />
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<Compile Include="NetConnection.Latency.cs" />
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<Compile Include="NetConnection.MTU.cs" />
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<Compile Include="NetConnectionStatistics.cs" />
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<Compile Include="NetConnectionStatus.cs" />
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<Compile Include="NetConstants.cs" />
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<Compile Include="NetDeliveryMethod.cs" />
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<Compile Include="NetException.cs" />
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<Compile Include="NetFragmentationHelper.cs" />
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<Compile Include="NetIncomingMessage.cs" />
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<Compile Include="NetIncomingMessageType.cs" />
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<Compile Include="NetMessageType.cs" />
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<Compile Include="NetNatIntroduction.cs" />
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<Compile Include="NetOutgoingMessage.cs" />
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<Compile Include="NetPeer.cs" />
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<Compile Include="NetPeer.Discovery.cs" />
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<Compile Include="NetPeer.Fragmentation.cs" />
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<Compile Include="NetPeer.Internal.cs" />
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<Compile Include="NetPeer.LatencySimulation.cs" />
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<Compile Include="NetPeer.Logging.cs" />
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<Compile Include="NetPeer.MessagePools.cs" />
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<Compile Include="NetPeer.Send.cs" />
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<Compile Include="NetPeerConfiguration.cs" />
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<Compile Include="NetPeerStatistics.cs" />
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<Compile Include="NetPeerStatus.cs" />
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<Compile Include="NetQueue.cs" />
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<Compile Include="NetRandom.cs" />
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<Compile Include="NetRandom.Implementations.cs" />
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<Compile Include="NetRandomSeed.cs" />
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<Compile Include="NetReceiverChannelBase.cs" />
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<Compile Include="NetReliableSenderChannel.cs" />
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<Compile Include="NetReliableSequencedReceiver.cs" />
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<Compile Include="NetSendResult.cs" />
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<Compile Include="NetServer.cs" />
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<Compile Include="NetSRP.cs" />
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<Compile Include="NetStoredReliableMessage.cs" />
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<Compile Include="NetTime.cs" />
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<Compile Include="NetTuple.cs" />
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<Compile Include="NetUnreliableSenderChannel.cs" />
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<Compile Include="NetUnreliableSequencedReceiver.cs" />
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<Compile Include="NetUnreliableUnorderedReceiver.cs" />
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<Compile Include="NetUPnP.cs" />
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<Compile Include="NetUtility.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include=".NETFramework,Version=v4.0">
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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