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202 lines
6.1 KiB
C#
202 lines
6.1 KiB
C#
/* Copyright (c) 2010 Michael Lidgren
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software
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and associated documentation files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom
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the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or
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substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net;
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using System.Text;
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namespace Lidgren.Network
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{
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[DebuggerDisplay("LengthBits={LengthBits}")]
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public sealed partial class NetOutgoingMessage
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{
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// reference count before message can be recycled
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internal int m_inQueueCount;
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internal NetMessageType m_type;
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internal NetMessageLibraryType m_libType;
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internal IPEndPoint m_unconnectedRecipient;
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internal double m_lastSentTime; // when was this message sent last?
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internal double m_nextResendTime; // when to resend this message the next time
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internal int m_numSends; // the number of times this message has been sent/resent
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internal int m_fragmentGroupId;
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internal int m_fragmentNumber;
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internal int m_fragmentTotalCount;
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/// <summary>
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/// Returns true if this message has been passed to SendMessage() already
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/// </summary>
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public bool IsSent { get { return m_numSends > 0; } }
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internal NetOutgoingMessage()
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{
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Reset();
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}
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internal void Reset()
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{
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NetException.Assert(m_inQueueCount == 0, "Ouch! Resetting NetOutgoingMessage still in some queue!");
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m_bitLength = 0;
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m_type = NetMessageType.Error;
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m_inQueueCount = 0;
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m_numSends = 0;
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m_fragmentGroupId = -1;
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}
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internal static int EncodeAcksMessage(byte[] buffer, int ptr, NetConnection conn, int maxBytesPayload)
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{
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// TODO: if appropriate; make bit vector of adjacent acks
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buffer[ptr++] = (byte)NetMessageType.Library;
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buffer[ptr++] = (byte)NetMessageLibraryType.Acknowledge;
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Queue<int> acks = conn.m_acknowledgesToSend;
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int maxAcks = maxBytesPayload / 3;
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int acksToEncode = (acks.Count < maxAcks ? acks.Count : maxAcks);
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int payloadBitsLength = acksToEncode * 3 * 8;
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if (payloadBitsLength < 127)
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{
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buffer[ptr++] = (byte)payloadBitsLength;
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}
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else
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{
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buffer[ptr++] = (byte)((payloadBitsLength & 127) | 128);
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buffer[ptr++] = (byte)(payloadBitsLength >> 7);
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}
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for (int i = 0; i < acksToEncode; i++)
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{
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int ack = acks.Dequeue();
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buffer[ptr++] = (byte)ack; // message type
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buffer[ptr++] = (byte)(ack >> 8); // seqnr low
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buffer[ptr++] = (byte)(ack >> 16); // seqnr high
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}
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return ptr;
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}
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// encode and store for resending (if conn != null and message is reliable)
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internal int Encode(double now, byte[] buffer, int ptr, NetConnection conn)
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{
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// message type
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buffer[ptr++] = (byte)((int)m_type | (m_fragmentGroupId == -1 ? 0 : 128));
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if (m_type == NetMessageType.Library)
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buffer[ptr++] =(byte)m_libType;
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// channel sequence number
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if (m_type >= NetMessageType.UserSequenced)
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{
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if (conn == null)
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throw new NetException("Trying to encode NetMessageType " + m_type + " to unconnected endpoint!");
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ushort seqNr;
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if (m_type < NetMessageType.UserReliableUnordered)
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seqNr = conn.GetSendSequenceNumber(m_type); // "disposable" sequence number
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else
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seqNr = conn.StoreReliableMessage(now, this);
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buffer[ptr++] = (byte)seqNr;
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buffer[ptr++] = (byte)(seqNr >> 8);
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}
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// payload length
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int payloadBitsLength = LengthBits;
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int payloadBytesLength = NetUtility.BytesToHoldBits(payloadBitsLength);
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if (payloadBitsLength < 127)
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{
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buffer[ptr++] = (byte)payloadBitsLength;
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}
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else if (payloadBitsLength < 32768)
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{
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buffer[ptr++] = (byte)((payloadBitsLength & 127) | 128);
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buffer[ptr++] = (byte)(payloadBitsLength >> 7);
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}
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else
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{
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throw new NetException("Packet content too large; 4095 bytes maximum");
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}
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// fragmentation info
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if (m_fragmentGroupId != -1)
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{
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buffer[ptr++] = (byte)m_fragmentGroupId;
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buffer[ptr++] = (byte)(m_fragmentGroupId >> 8);
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buffer[ptr++] = (byte)m_fragmentTotalCount;
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buffer[ptr++] = (byte)(m_fragmentTotalCount >> 8);
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buffer[ptr++] = (byte)m_fragmentNumber;
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buffer[ptr++] = (byte)(m_fragmentNumber >> 8);
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}
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// payload
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if (payloadBitsLength > 0)
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{
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// zero out last byte
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buffer[ptr + payloadBytesLength] = 0;
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Buffer.BlockCopy(m_data, 0, buffer, ptr, payloadBytesLength);
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ptr += payloadBytesLength;
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}
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m_numSends++;
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return ptr;
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}
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public void Encrypt(NetXtea tea)
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{
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// need blocks of 8 bytes
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WritePadBits();
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int blocksNeeded = (m_bitLength + 63) / 64;
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int missingBits = (blocksNeeded * 64) - m_bitLength;
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int missingBytes = NetUtility.BytesToHoldBits(missingBits);
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for (int i = 0; i < missingBytes; i++)
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Write((byte)0);
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byte[] result = new byte[m_data.Length];
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for(int i=0;i<blocksNeeded;i++)
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tea.EncryptBlock(m_data, (i * 8), result, (i * 8));
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m_data = result;
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}
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public override string ToString()
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{
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StringBuilder bdr = new StringBuilder();
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bdr.Append("[NetOutgoingMessage ");
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bdr.Append(m_type.ToString());
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if (m_type == NetMessageType.Library)
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{
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bdr.Append('|');
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bdr.Append(m_libType.ToString());
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}
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bdr.Append(" sent ");
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bdr.Append(m_numSends);
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bdr.Append(" times]");
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return bdr.ToString();
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}
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}
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}
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