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lidgren-network-gen3/Lidgren.Network/NetConnection.Reliability.cs
2010-05-14 17:12:26 +00:00

260 lines
8.8 KiB
C#

/* Copyright (c) 2010 Michael Lidgren
Permission is hereby granted, free of charge, to any person obtaining a copy of this software
and associated documentation files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using System;
using System.Collections.Generic;
using System.Threading;
namespace Lidgren.Network
{
public partial class NetConnection
{
private ushort[] m_nextSendSequenceNumber;
private ushort[] m_lastReceivedSequenced;
// TODO: naïve! replace by something better?
internal readonly List<NetOutgoingMessage>[] m_storedMessages = new List<NetOutgoingMessage>[NetConstants.NumReliableChannels];
internal readonly NetBitVector m_storedMessagesNotEmpty = new NetBitVector(NetConstants.NumReliableChannels);
private readonly ushort[] m_nextExpectedReliableSequence = new ushort[NetConstants.NumReliableChannels];
private readonly List<NetIncomingMessage>[] m_withheldMessages = new List<NetIncomingMessage>[NetConstants.NetChannelsPerDeliveryMethod]; // only for ReliableOrdered
internal readonly Queue<int> m_acknowledgesToSend = new Queue<int>();
internal double m_nextForceAckTime;
private readonly NetBitVector[] m_reliableReceived = new NetBitVector[NetConstants.NumSequenceNumbers];
public int GetStoredMessagesCount()
{
int retval = 0;
for (int i = 0; i < m_storedMessages.Length; i++)
{
List<NetOutgoingMessage> list = m_storedMessages[i];
if (list != null)
retval += list.Count;
}
return retval;
}
private void InitializeReliability()
{
int num = ((int)NetMessageType.UserReliableOrdered + NetConstants.NetChannelsPerDeliveryMethod) - (int)NetMessageType.UserSequenced;
m_nextSendSequenceNumber = new ushort[num];
m_lastReceivedSequenced = new ushort[num];
m_nextForceAckTime = double.MaxValue;
}
internal ushort GetSendSequenceNumber(NetMessageType mtp)
{
m_owner.VerifyNetworkThread();
int slot = (int)mtp - (int)NetMessageType.UserSequenced;
return m_nextSendSequenceNumber[slot]++;
}
internal static int Relate(int seqNr, int lastReceived)
{
return (seqNr < lastReceived ? (seqNr + NetConstants.NumSequenceNumbers) - lastReceived : seqNr - lastReceived);
}
// returns true if message should be rejected
internal bool ReceivedSequencedMessage(NetMessageType mtp, ushort seqNr)
{
int slot = (int)mtp - (int)NetMessageType.UserSequenced;
int diff = Relate(seqNr, m_lastReceivedSequenced[slot]);
if (diff == 0)
return true; // reject; already received
if (diff > (ushort.MaxValue / 2))
return true; // reject; out of window
m_lastReceivedSequenced[slot] = seqNr;
return false;
}
// called the FIRST time a reliable message is sent
private void StoreReliableMessage(double now, NetOutgoingMessage msg)
{
m_owner.VerifyNetworkThread();
int reliableSlot = (int)msg.m_type - (int)NetMessageType.UserReliableUnordered;
List<NetOutgoingMessage> list = m_storedMessages[reliableSlot];
if (list == null)
{
list = new List<NetOutgoingMessage>();
m_storedMessages[reliableSlot] = list;
}
Interlocked.Increment(ref msg.m_inQueueCount);
list.Add(msg);
if (list.Count == 1)
m_storedMessagesNotEmpty.Set(reliableSlot, true);
// schedule next resend
int numSends = msg.m_numSends;
float[] baseTimes = m_peerConfiguration.m_resendBaseTime;
float[] multiplers = m_peerConfiguration.m_resendRTTMultiplier;
msg.m_nextResendTime = now + baseTimes[numSends] + (m_averageRoundtripTime * multiplers[numSends]);
}
private void Resend(double now, NetOutgoingMessage msg)
{
m_owner.VerifyNetworkThread();
int numSends = msg.m_numSends;
float[] baseTimes = m_peerConfiguration.m_resendBaseTime;
if (numSends >= baseTimes.Length)
{
// no more resends! We failed!
int reliableSlot = (int)msg.m_type - (int)NetMessageType.UserReliableUnordered;
List<NetOutgoingMessage> list = m_storedMessages[reliableSlot];
list.Remove(msg);
m_owner.LogWarning("Failed to deliver reliable message " + msg);
Disconnect("Failed to deliver reliable message!");
return; // bye
}
m_owner.LogVerbose("Resending " + msg);
Interlocked.Increment(ref msg.m_inQueueCount);
m_unsentMessages.EnqueueFirst(msg);
msg.m_lastSentTime = now;
// schedule next resend
float[] multiplers = m_peerConfiguration.m_resendRTTMultiplier;
msg.m_nextResendTime = now + baseTimes[numSends] + (m_averageRoundtripTime * multiplers[numSends]);
}
private void HandleIncomingAcks(int ptr, int payloadByteLength)
{
m_owner.VerifyNetworkThread();
int numAcks = payloadByteLength / 3;
if (numAcks * 3 != payloadByteLength)
m_owner.LogWarning("Malformed ack message; payload length is " + payloadByteLength);
byte[] buffer = m_owner.m_receiveBuffer;
for (int i = 0; i < numAcks; i++)
{
ushort seqNr = (ushort)(buffer[ptr++] | (buffer[ptr++] << 8));
NetMessageType tp = (NetMessageType)buffer[ptr++];
// m_owner.LogDebug("Got ack for " + tp + " " + seqNr);
// remove stored message
int reliableSlot = (int)tp - (int)NetMessageType.UserReliableUnordered;
List<NetOutgoingMessage> list = m_storedMessages[reliableSlot];
if (list == null)
continue;
// find message
for (int a = 0; a < list.Count; a++)
{
NetOutgoingMessage om = list[a];
if (om.m_sequenceNumber == seqNr)
{
// found!
list.RemoveAt(a);
Interlocked.Decrement(ref om.m_inQueueCount);
NetException.Assert(om.m_lastSentTime != 0);
if (om.m_lastSentTime > m_lastSendRespondedTo)
m_lastSendRespondedTo = om.m_lastSentTime;
if (om.m_inQueueCount < 1)
m_owner.Recycle(om);
break;
}
}
// TODO: receipt handling
}
}
private void ExpectedReliableSequenceArrived(int reliableSlot)
{
NetBitVector received = m_reliableReceived[reliableSlot];
int nextExpected = m_nextExpectedReliableSequence[reliableSlot];
if (received == null)
{
nextExpected = (nextExpected + 1) % NetConstants.NumSequenceNumbers;
m_nextExpectedReliableSequence[reliableSlot] = (ushort)nextExpected;
return;
}
received[(nextExpected + (NetConstants.NumSequenceNumbers / 2)) % NetConstants.NumSequenceNumbers] = false; // reset for next pass
nextExpected = (nextExpected + 1) % NetConstants.NumSequenceNumbers;
while (received[nextExpected] == true)
{
// it seems we've already received the next expected reliable sequence number
// ordered?
const int orderedSlotsStart = ((int)NetMessageType.UserReliableOrdered - (int)NetMessageType.UserReliableUnordered);
if (reliableSlot >= orderedSlotsStart)
{
// ... then we should have a withheld message waiting
// this should be a withheld message
int orderedSlot = reliableSlot - orderedSlotsStart;
bool foundWithheld = false;
List<NetIncomingMessage> withheldList = m_withheldMessages[orderedSlot];
if (withheldList != null)
{
foreach (NetIncomingMessage wm in withheldList)
{
int wmSeqChan = wm.SequenceChannel;
if (orderedSlot == wmSeqChan && wm.m_sequenceNumber == nextExpected)
{
// Found withheld message due for delivery
m_owner.LogVerbose("Releasing withheld message " + wm);
// AcceptMessage
m_owner.ReleaseMessage(wm);
foundWithheld = true;
withheldList.Remove(wm);
// advance next expected
received[(nextExpected + (NetConstants.NumSequenceNumbers / 2)) % NetConstants.NumSequenceNumbers] = false; // reset for next pass
nextExpected = (nextExpected + 1) % NetConstants.NumSequenceNumbers;
break;
}
}
}
if (!foundWithheld)
throw new NetException("Failed to find withheld message!");
}
}
m_nextExpectedReliableSequence[reliableSlot] = (ushort)nextExpected;
}
}
}