using StardewModdingAPI;
namespace jibsaramnim.sdv.mods.SampleProject
{
/// The mod entry point.
internal class ModEntry : Mod
{
/*********
** Public methods
*********/
/// The mod entry point, called after the mod is first loaded.
/// Provides simplified APIs for writing mods.
public override void Entry(IModHelper helper)
{
this.Monitor.Log("Hello, World! :-)");
}
}
}