using StardewModdingAPI; namespace jibsaramnim.sdv.mods.SampleProject { /// The mod entry point. internal class ModEntry : Mod { /********* ** Public methods *********/ /// The mod entry point, called after the mod is first loaded. /// Provides simplified APIs for writing mods. public override void Entry(IModHelper helper) { this.Monitor.Log("Hello, World! :-)"); } } }