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Now sets NeedFlushSendQueue whenever a stored message exists in any channel
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@@ -268,7 +268,7 @@ namespace Lidgren.Network
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if (channel != null)
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{
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channel.SendQueuedMessages(now);
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if (channel.QueuedSendsCount > 0)
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if (channel.NeedToSendMessages())
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m_peer.m_needFlushSendQueue = true; // failed to send all queued sends; likely a full window - need to try again
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}
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NetException.Assert(m_sendBufferWritePtr < 1 || m_sendBufferNumMessages > 0);
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@@ -13,6 +13,8 @@ namespace Lidgren.Network
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private int m_windowSize;
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private int m_sendStart;
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private bool m_anyStoredResends;
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private NetBitVector m_receivedAcks;
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internal NetStoredReliableMessage[] m_storedMessages;
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@@ -20,12 +22,18 @@ namespace Lidgren.Network
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internal override int WindowSize { get { return m_windowSize; } }
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internal override bool NeedToSendMessages()
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{
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return base.NeedToSendMessages() || m_anyStoredResends;
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}
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internal NetReliableSenderChannel(NetConnection connection, int windowSize)
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{
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m_connection = connection;
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m_windowSize = windowSize;
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m_windowStart = 0;
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m_sendStart = 0;
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m_anyStoredResends = false;
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m_receivedAcks = new NetBitVector(NetConstants.NumSequenceNumbers);
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m_storedMessages = new NetStoredReliableMessage[m_windowSize];
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m_queuedSends = new NetQueue<NetOutgoingMessage>(8);
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@@ -44,6 +52,7 @@ namespace Lidgren.Network
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m_receivedAcks.Clear();
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for (int i = 0; i < m_storedMessages.Length; i++)
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m_storedMessages[i].Reset();
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m_anyStoredResends = false;
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m_queuedSends.Clear();
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m_windowStart = 0;
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m_sendStart = 0;
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@@ -64,6 +73,7 @@ namespace Lidgren.Network
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//
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// resends
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//
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m_anyStoredResends = false;
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for (int i = 0; i < m_storedMessages.Length; i++)
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{
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var storedMsg = m_storedMessages[i];
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@@ -71,6 +81,8 @@ namespace Lidgren.Network
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if (om == null)
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continue;
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m_anyStoredResends = true;
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double t = storedMsg.LastSent;
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if (t > 0 && (now - t) > m_resendDelay)
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{
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@@ -131,6 +143,7 @@ namespace Lidgren.Network
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m_storedMessages[storeIndex].Message = message;
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m_storedMessages[storeIndex].LastSent = now;
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m_storedMessages[storeIndex].SequenceNumber = seqNr;
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m_anyStoredResends = true;
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return;
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}
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@@ -13,6 +13,8 @@ namespace Lidgren.Network
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internal int QueuedSendsCount { get { return m_queuedSends.Count; } }
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internal virtual bool NeedToSendMessages() { return m_queuedSends.Count > 0; }
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public int GetFreeWindowSlots()
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{
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return GetAllowedSends() - m_queuedSends.Count;
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