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Added some optimizations
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@@ -16,6 +16,8 @@ namespace Lidgren.Network
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private NetBitVector m_receivedAcks;
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internal NetStoredReliableMessage[] m_storedMessages;
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internal float m_resendDelay;
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internal override int WindowSize { get { return m_windowSize; } }
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internal NetReliableSenderChannel(NetConnection connection, int windowSize)
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@@ -27,6 +29,7 @@ namespace Lidgren.Network
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m_receivedAcks = new NetBitVector(NetConstants.NumSequenceNumbers);
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m_storedMessages = new NetStoredReliableMessage[m_windowSize];
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m_queuedSends = new NetQueue<NetOutgoingMessage>(8);
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m_resendDelay = m_connection.GetResendDelay();
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}
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internal override int GetAllowedSends()
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@@ -60,8 +63,9 @@ namespace Lidgren.Network
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// call this regularely
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internal override void SendQueuedMessages(float now)
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{
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//
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// resends
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float resendDelay = m_connection.GetResendDelay();
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//
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for (int i = 0; i < m_storedMessages.Length; i++)
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{
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NetOutgoingMessage om = m_storedMessages[i].Message;
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@@ -69,7 +73,7 @@ namespace Lidgren.Network
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continue;
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float t = m_storedMessages[i].LastSent;
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if (t > 0 && (now - t) > resendDelay)
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if (t > 0 && (now - t) > m_resendDelay)
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{
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// deduce sequence number
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int startSlot = m_windowStart % m_windowSize;
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