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Send a ping as quickly as possible after connection; faster to arrive to proper RTT
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@@ -50,6 +50,9 @@ namespace Lidgren.Network
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m_sentPingTime -= (m_peerConfiguration.PingInterval * 0.25f); // delay ping for a little while
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m_sentPingTime -= (NetRandom.Instance.NextSingle() * (m_peerConfiguration.PingInterval * 0.75f));
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m_timeoutDeadline = now + (m_peerConfiguration.m_connectionTimeout * 2.0f); // initially allow a little more time
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// make it better, quick :-)
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SendPing();
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}
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internal void SendPing()
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