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mirror of https://github.com/lidgren/lidgren-network-gen3.git synced 2026-05-06 02:11:06 +09:00

XNA sample zipped to enable autobuilding; many sample and unconnected sample now don't reference missing file

This commit is contained in:
Michael Lidgren
2015-02-02 10:09:15 +01:00
parent 4723d1af66
commit a246176a1e
25 changed files with 0 additions and 858 deletions

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@@ -99,7 +99,6 @@
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="app.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>

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@@ -61,7 +61,6 @@
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="app.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>

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@@ -61,7 +61,6 @@
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="app.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>

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Samples/Old XNA sample.zip Normal file

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@@ -1,62 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C# Express 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XnaGameClient", "XnaGameClient\XnaGameClient.csproj", "{D084E1C2-CE6B-42A5-918E-37EC7D2B5132}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XnaGameServer", "XnaGameServer\XnaGameServer.csproj", "{2A16EEC3-99B7-45D8-B185-6E1101225540}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network", "..\..\Lidgren.Network\Lidgren.Network.csproj", "{AE483C29-042E-4226-BA52-D247CE7676DA}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XnaGameClientContent", "XnaGameClient\Content\Content.contentproj", "{416F5A82-22D8-4A94-BC19-4C6A24F34A73}"
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|Mixed Platforms = Debug|Mixed Platforms
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|Mixed Platforms = Release|Mixed Platforms
Release|x86 = Release|x86
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{D084E1C2-CE6B-42A5-918E-37EC7D2B5132}.Release|Any CPU.ActiveCfg = Release|x86
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{2A16EEC3-99B7-45D8-B185-6E1101225540}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
{2A16EEC3-99B7-45D8-B185-6E1101225540}.Debug|x86.ActiveCfg = Debug|Any CPU
{2A16EEC3-99B7-45D8-B185-6E1101225540}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2A16EEC3-99B7-45D8-B185-6E1101225540}.Release|Any CPU.Build.0 = Release|Any CPU
{2A16EEC3-99B7-45D8-B185-6E1101225540}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
{2A16EEC3-99B7-45D8-B185-6E1101225540}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{2A16EEC3-99B7-45D8-B185-6E1101225540}.Release|x86.ActiveCfg = Release|Any CPU
{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|x86.ActiveCfg = Debug|Any CPU
{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Any CPU.Build.0 = Release|Any CPU
{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|x86.ActiveCfg = Release|Any CPU
{416F5A82-22D8-4A94-BC19-4C6A24F34A73}.Debug|Any CPU.ActiveCfg = Debug|x86
{416F5A82-22D8-4A94-BC19-4C6A24F34A73}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
{416F5A82-22D8-4A94-BC19-4C6A24F34A73}.Debug|x86.ActiveCfg = Debug|x86
{416F5A82-22D8-4A94-BC19-4C6A24F34A73}.Release|Any CPU.ActiveCfg = Release|x86
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@@ -1,75 +0,0 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<ProjectGuid>416f5a82-22d8-4a94-bc19-4c6a24f34a73</ProjectGuid>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<XnaFrameworkVersion>v3.1</XnaFrameworkVersion>
<PlatformTarget>x86</PlatformTarget>
<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<XnaPlatform>Windows</XnaPlatform>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<XnaPlatform>Windows</XnaPlatform>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="c1.png">
<Name>c1</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="c2.png">
<Name>c2</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="c3.png">
<Name>c3</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="c4.png">
<Name>c4</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="c5.png">
<Name>c5</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
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@@ -1,2 +0,0 @@
D:\dev\GoogleCode\lidgren-network\Generation3\Samples\XNA sample\XnaGameClient\XnaGameClient\Content\obj\x86\Debug\ResolveAssemblyReference.cache
D:\dev\GoogleCode\lidgren-network\Generation3\Samples\XNA sample\XnaGameClient\Content\obj\x86\Debug\ResolveAssemblyReference.cache

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@@ -1,91 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:Pipeline="Microsoft.Xna.Framework.Content.Pipeline">
<Asset Type="Pipeline:BuildItemCollection">
<Item>
<Source>c1.png</Source>
<Name>c1</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Options>None</Options>
<Output>F:\dev\GoogleCode\lidgren-network-gen3\Samples\XNA sample\XnaGameClient\bin\x86\Debug\Content\c1.xnb</Output>
<Time>2010-10-19T20:01:33.7036561+02:00</Time>
</Item>
<Item>
<Source>c2.png</Source>
<Name>c2</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Options>None</Options>
<Output>F:\dev\GoogleCode\lidgren-network-gen3\Samples\XNA sample\XnaGameClient\bin\x86\Debug\Content\c2.xnb</Output>
<Time>2010-10-19T20:01:33.7036561+02:00</Time>
</Item>
<Item>
<Source>c3.png</Source>
<Name>c3</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Options>None</Options>
<Output>F:\dev\GoogleCode\lidgren-network-gen3\Samples\XNA sample\XnaGameClient\bin\x86\Debug\Content\c3.xnb</Output>
<Time>2010-10-19T20:01:33.7036561+02:00</Time>
</Item>
<Item>
<Source>c4.png</Source>
<Name>c4</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Options>None</Options>
<Output>F:\dev\GoogleCode\lidgren-network-gen3\Samples\XNA sample\XnaGameClient\bin\x86\Debug\Content\c4.xnb</Output>
<Time>2010-10-19T20:01:33.7036561+02:00</Time>
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<Source>c5.png</Source>
<Name>c5</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
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<Output>F:\dev\GoogleCode\lidgren-network-gen3\Samples\XNA sample\XnaGameClient\bin\x86\Debug\Content\c5.xnb</Output>
<Time>2010-10-19T20:01:33.7036561+02:00</Time>
</Item>
<BuildSuccessful>true</BuildSuccessful>
<Settings>
<TargetPlatform>Windows</TargetPlatform>
<TargetProfile>HiDef</TargetProfile>
<BuildConfiguration>Debug</BuildConfiguration>
<CompressContent>false</CompressContent>
<RootDirectory>F:\dev\GoogleCode\lidgren-network-gen3\Samples\XNA sample\XnaGameClient\Content\</RootDirectory>
<LoggerRootDirectory>F:\dev\GoogleCode\lidgren-network-gen3\Samples\XNA sample\XnaGameClient\</LoggerRootDirectory>
<IntermediateDirectory>F:\dev\GoogleCode\lidgren-network-gen3\Samples\XNA sample\XnaGameClient\Content\obj\x86\Debug\</IntermediateDirectory>
<OutputDirectory>F:\dev\GoogleCode\lidgren-network-gen3\Samples\XNA sample\XnaGameClient\bin\x86\Debug\Content\</OutputDirectory>
</Settings>
<Assemblies>
<Assembly>
<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.XImporter.dll</Key>
<Value>2010-08-23T12:41:18+02:00</Value>
</Assembly>
<Assembly>
<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.VideoImporters.dll</Key>
<Value>2010-08-23T12:41:18+02:00</Value>
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<Assembly>
<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.dll</Key>
<Value>2010-08-23T12:41:18+02:00</Value>
</Assembly>
<Assembly>
<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.FBXImporter.dll</Key>
<Value>2010-08-23T12:41:18+02:00</Value>
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<Assembly>
<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.EffectImporter.dll</Key>
<Value>2010-08-23T12:41:18+02:00</Value>
</Assembly>
<Assembly>
<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.AudioImporters.dll</Key>
<Value>2010-08-23T12:41:18+02:00</Value>
</Assembly>
<Assembly>
<Key>C:\Windows\Microsoft.Net\assembly\GAC_32\Microsoft.Xna.Framework.Content.Pipeline\v4.0_4.0.0.0__842cf8be1de50553\Microsoft.Xna.Framework.Content.Pipeline.dll</Key>
<Value>2010-10-29T20:35:38.8804757+02:00</Value>
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@@ -1,135 +0,0 @@
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Lidgren.Network;
namespace XnaGameClient
{
/// <summary>
/// This is the main type for your game
/// </summary>
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
Texture2D[] textures;
Dictionary<long, Vector2> positions = new Dictionary<long, Vector2>();
NetClient client;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
NetPeerConfiguration config = new NetPeerConfiguration("xnaapp");
config.EnableMessageType(NetIncomingMessageType.DiscoveryResponse);
client = new NetClient(config);
client.Start();
}
protected override void Initialize()
{
client.DiscoverLocalPeers(14242);
base.Initialize();
}
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GraphicsDevice);
textures = new Texture2D[5];
for (int i = 0; i < 5; i++)
textures[i] = Content.Load<Texture2D>("c" + (i + 1));
}
protected override void Update(GameTime gameTime)
{
//
// Collect input
//
int xinput = 0;
int yinput = 0;
KeyboardState keyState = Keyboard.GetState();
// exit game if escape or Back is pressed
if (keyState.IsKeyDown(Keys.Escape) || GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
// use arrows or dpad to move avatar
if (GamePad.GetState(PlayerIndex.One).DPad.Left == ButtonState.Pressed || keyState.IsKeyDown(Keys.Left))
xinput = -1;
if (GamePad.GetState(PlayerIndex.One).DPad.Right == ButtonState.Pressed || keyState.IsKeyDown(Keys.Right))
xinput = 1;
if (GamePad.GetState(PlayerIndex.One).DPad.Up == ButtonState.Pressed || keyState.IsKeyDown(Keys.Up))
yinput = -1;
if (GamePad.GetState(PlayerIndex.One).DPad.Down == ButtonState.Pressed || keyState.IsKeyDown(Keys.Down))
yinput = 1;
if (xinput != 0 || yinput != 0)
{
//
// If there's input; send it to server
//
NetOutgoingMessage om = client.CreateMessage();
om.Write(xinput); // very inefficient to send a full Int32 (4 bytes) but we'll use this for simplicity
om.Write(yinput);
client.SendMessage(om, NetDeliveryMethod.Unreliable);
}
// read messages
NetIncomingMessage msg;
while ((msg = client.ReadMessage()) != null)
{
switch (msg.MessageType)
{
case NetIncomingMessageType.DiscoveryResponse:
// just connect to first server discovered
client.Connect(msg.SenderEndpoint);
break;
case NetIncomingMessageType.Data:
// server sent a position update
long who = msg.ReadInt64();
int x = msg.ReadInt32();
int y = msg.ReadInt32();
positions[who] = new Vector2(x, y);
break;
}
}
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
spriteBatch.Begin(SpriteSortMode.Texture, BlendState.AlphaBlend);
// draw all players
foreach (var kvp in positions)
{
// use player unique identifier to choose an image
int num = Math.Abs((int)kvp.Key) % textures.Length;
// draw player
spriteBatch.Draw(textures[num], kvp.Value, Color.White);
}
spriteBatch.End();
base.Draw(gameTime);
}
protected override void OnExiting(object sender, EventArgs args)
{
client.Shutdown("bye");
base.OnExiting(sender, args);
}
}
}

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using System;
namespace XnaGameClient
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
static void Main(string[] args)
{
using (Game1 game = new Game1())
{
game.Run();
}
}
}
}

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@@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("XnaGameClient")]
[assembly: AssemblyProduct("XnaGameClient")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2010")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("d2337e59-5903-486c-a4f0-4beb3020c965")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("1.0.0.0")]

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@@ -1,193 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<PropertyGroup>
<ProjectGuid>{D084E1C2-CE6B-42A5-918E-37EC7D2B5132}</ProjectGuid>
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>XnaGameClient</RootNamespace>
<AssemblyName>XnaGameClient</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<XnaPlatform>Windows</XnaPlatform>
<XnaCrossPlatformGroupID>e7198d36-15ad-4289-ac23-fa03d866c3e5</XnaCrossPlatformGroupID>
<ApplicationIcon>Game.ico</ApplicationIcon>
<Thumbnail>GameThumbnail.png</Thumbnail>
<IsWebBootstrapper>false</IsWebBootstrapper>
<XnaUpgrade>
</XnaUpgrade>
<XnaOutputType>Game</XnaOutputType>
<XnaProfile>HiDef</XnaProfile>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<FileUpgradeFlags>
</FileUpgradeFlags>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<OldToolsVersion>3.5</OldToolsVersion>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\x86\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
<XnaCompressContent>false</XnaCompressContent>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\x86\Release</OutputPath>
<DefineConstants>TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
<XnaCompressContent>True</XnaCompressContent>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Avatar, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Input.Touch, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Net, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Storage, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Video, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
<Reference Include="mscorlib">
<Private>False</Private>
</Reference>
<Reference Include="System">
<Private>False</Private>
</Reference>
<Reference Include="System.Xml">
<Private>False</Private>
</Reference>
<Reference Include="System.Core">
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.Linq">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Program.cs" />
<Compile Include="Game1.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Game.ico" />
<Content Include="GameThumbnail.png" />
</ItemGroup>
<ItemGroup>
<NestedContentProject Include="Content\Content.contentproj">
<Project>416f5a82-22d8-4a94-bc19-4c6a24f34a73</Project>
<Visible>False</Visible>
</NestedContentProject>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
<Visible>False</Visible>
<ProductName>.NET Framework 2.0 %28x86%29</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
<Visible>False</Visible>
<ProductName>.NET Framework 3.0 %28x86%29</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Xna.Framework.3.1">
<Visible>False</Visible>
<ProductName>Microsoft XNA Framework Redistributable 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
<Visible>False</Visible>
<ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\Lidgren.Network\Lidgren.Network.csproj">
<Project>{FA245447-5F23-4AA1-BD5F-8D2DDF33CFBD}</Project>
<Name>Lidgren.Network</Name>
</ProjectReference>
<ProjectReference Include="Content\Content.contentproj">
<Project>{416F5A82-22D8-4A94-BC19-4C6A24F34A73}</Project>
<Name>XnaGameClientContent %28Content%29</Name>
<XnaReferenceType>Content</XnaReferenceType>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -1,5 +0,0 @@
Content\c1.xnb
Content\c2.xnb
Content\c3.xnb
Content\c4.xnb
Content\c5.xnb

View File

@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<PublishUrlHistory>
</PublishUrlHistory>
<InstallUrlHistory>
</InstallUrlHistory>
<SupportUrlHistory>
</SupportUrlHistory>
<UpdateUrlHistory>
</UpdateUrlHistory>
<BootstrapperUrlHistory>
</BootstrapperUrlHistory>
<FallbackCulture>en-US</FallbackCulture>
<VerifyUploadedFiles>false</VerifyUploadedFiles>
<ErrorReportUrlHistory />
</PropertyGroup>
</Project>

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@@ -1,122 +0,0 @@
using System;
using System.Threading;
using Lidgren.Network;
namespace XnaGameServer
{
class Program
{
static void Main(string[] args)
{
NetPeerConfiguration config = new NetPeerConfiguration("xnaapp");
config.EnableMessageType(NetIncomingMessageType.DiscoveryRequest);
config.Port = 14242;
// create and start server
NetServer server = new NetServer(config);
server.Start();
// schedule initial sending of position updates
double nextSendUpdates = NetTime.Now;
// run until escape is pressed
while (!Console.KeyAvailable || Console.ReadKey().Key != ConsoleKey.Escape)
{
NetIncomingMessage msg;
while ((msg = server.ReadMessage()) != null)
{
switch (msg.MessageType)
{
case NetIncomingMessageType.DiscoveryRequest:
//
// Server received a discovery request from a client; send a discovery response (with no extra data attached)
//
server.SendDiscoveryResponse(null, msg.SenderEndpoint);
break;
case NetIncomingMessageType.VerboseDebugMessage:
case NetIncomingMessageType.DebugMessage:
case NetIncomingMessageType.WarningMessage:
case NetIncomingMessageType.ErrorMessage:
//
// Just print diagnostic messages to console
//
Console.WriteLine(msg.ReadString());
break;
case NetIncomingMessageType.StatusChanged:
NetConnectionStatus status = (NetConnectionStatus)msg.ReadByte();
if (status == NetConnectionStatus.Connected)
{
//
// A new player just connected!
//
Console.WriteLine(NetUtility.ToHexString(msg.SenderConnection.RemoteUniqueIdentifier) + " connected!");
// randomize his position and store in connection tag
msg.SenderConnection.Tag = new int[] {
NetRandom.Instance.Next(10, 100),
NetRandom.Instance.Next(10, 100)
};
}
break;
case NetIncomingMessageType.Data:
//
// The client sent input to the server
//
int xinput = msg.ReadInt32();
int yinput = msg.ReadInt32();
int[] pos = msg.SenderConnection.Tag as int[];
// fancy movement logic goes here; we just append input to position
pos[0] += xinput;
pos[1] += yinput;
break;
}
//
// send position updates 30 times per second
//
double now = NetTime.Now;
if (now > nextSendUpdates)
{
// Yes, it's time to send position updates
// for each player...
foreach (NetConnection player in server.Connections)
{
// ... send information about every other player (actually including self)
foreach (NetConnection otherPlayer in server.Connections)
{
// send position update about 'otherPlayer' to 'player'
NetOutgoingMessage om = server.CreateMessage();
// write who this position is for
om.Write(otherPlayer.RemoteUniqueIdentifier);
if (otherPlayer.Tag == null)
otherPlayer.Tag = new int[2];
int[] pos = otherPlayer.Tag as int[];
om.Write(pos[0]);
om.Write(pos[1]);
// send message
server.SendMessage(om, player, NetDeliveryMethod.Unreliable);
}
}
// schedule next update
nextSendUpdates += (1.0 / 30.0);
}
}
// sleep to allow other processes to run smoothly
Thread.Sleep(1);
}
server.Shutdown("app exiting");
}
}
}

View File

@@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("XnaGameServer")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("XnaGameServer")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2010")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("ad24f34e-32a4-4619-a19f-c16f126d186e")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -1,64 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{2A16EEC3-99B7-45D8-B185-6E1101225540}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>XnaGameServer</RootNamespace>
<AssemblyName>XnaGameServer</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<FileUpgradeFlags>
</FileUpgradeFlags>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<OldToolsVersion>3.5</OldToolsVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\Lidgren.Network\Lidgren.Network.csproj">
<Project>{FA245447-5F23-4AA1-BD5F-8D2DDF33CFBD}</Project>
<Name>Lidgren.Network</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>