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39 lines
1018 B
C#
39 lines
1018 B
C#
using System;
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using System.Collections.Generic;
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using Lidgren.Network;
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using MSCommon;
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using System.Net;
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namespace MSServer
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{
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class Program
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{
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static void Main(string[] args)
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{
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IPEndPoint masterServerEndpoint = NetUtility.Resolve("localhost", CommonConstants.MasterServerPort);
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NetPeerConfiguration config = new NetPeerConfiguration("game");
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config.Port = 14242;
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NetServer server = new NetServer(config);
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server.Start();
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Console.WriteLine("Server started; waiting 5 seconds...");
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System.Threading.Thread.Sleep(5000);
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// register with master server
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NetOutgoingMessage regMsg = server.CreateMessage();
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regMsg.Write((byte)MasterServerMessageType.RegisterHost);
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IPAddress mask;
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IPAddress adr = NetUtility.GetMyAddress(out mask);
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regMsg.Write(new IPEndPoint(adr, 14242));
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Console.WriteLine("Sending registration to master server");
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server.SendUnconnectedMessage(regMsg, masterServerEndpoint);
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Console.ReadKey();
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}
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}
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}
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