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Added Quick Start/TL;DR section to the README.
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README.md
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README.md
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The devcontainer has been configured and should fully support Fedora and any other environment that uses selinux.
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# Quick Start
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The TL;DR of below:
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- Make sure you have SMAPI for developers installed
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- Create a symlink to your Stardew Valley installation directory called `_gamedirref` in the root of your project (`ln -s /path/to/stardew-valley ./_gamedirref`)
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- Build and re-open project in dev container
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- Build your mod project using the included build script (`ctrl+shift+b` or `cmd+shift+b`)
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- Happy coding! :-)
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# Prerequisites
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If you are starting with creating a new mod, you can use the "Use this template" option to create a repository under your own account with the prerequisite files in place. From there you can simply set up your Stardew Valley mod project as you usually would.
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