Added Quick Start/TL;DR section to the README.

This commit is contained in:
2021-12-06 15:27:46 +09:00
parent e19d698e8b
commit 036de2d8d0

View File

@@ -4,6 +4,16 @@ A VSCode devcontainer configuration optimized for Stardew Valley mod development
The devcontainer has been configured and should fully support Fedora and any other environment that uses selinux.
# Quick Start
The TL;DR of below:
- Make sure you have SMAPI for developers installed
- Create a symlink to your Stardew Valley installation directory called `_gamedirref` in the root of your project (`ln -s /path/to/stardew-valley ./_gamedirref`)
- Build and re-open project in dev container
- Build your mod project using the included build script (`ctrl+shift+b` or `cmd+shift+b`)
- Happy coding! :-)
# Prerequisites
If you are starting with creating a new mod, you can use the "Use this template" option to create a repository under your own account with the prerequisite files in place. From there you can simply set up your Stardew Valley mod project as you usually would.