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Add prerequisites section to the README.
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@@ -16,13 +16,17 @@ The TL;DR of below:
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# Prerequisites
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You'll need to have [Docker](https://www.docker.com/) or [Podman](https://podman.io/) installed and set up on your system, and have [Visual Studio Code](https://code.visualstudio.com/) with the [Remote Containers extension](https://marketplace.visualstudio.com/items?itemName=ms-vscode-remote.remote-containers) installed.
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# Getting Started
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If you are starting with creating a new mod, you can use the "Use this template" option to create a repository under your own account with the prerequisite files in place. From there you can simply set up your Stardew Valley mod project as you usually would.
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If you already have an existing mod and would like to start using VSCode, you can download clone or download an archive of this repository (Code > Download ZIP) and manually copy the necessary files into your existing repository. At minimum you'll want to copy the `.devcontainer` directory and copy or merge the included `.gitignore` file with your own. The included `.vscode` directory also includes a convenient build task which is configured to be the default build task.
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Depending on your preferences you might also want to bring over the `.editorconfig` file, which comes with some sane defaults set, which is used by the [EditorConfig extension](https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig) that is automatically installed within the devcontainer.
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# Getting Started
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# Before your first open
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Before you can successfully launch the devcontainer, you must first create a symlink to where you have your copy of Stardew Valley with the [developer version of SMAPI](https://smapi.io/) installed. The devcontainer configuration file expects this symlink to be called `_gamedirref` within the project directory.
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@@ -46,4 +50,4 @@ The container is set up to automatically run `dotnet restore src` after building
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# Contributing
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If you have any improvements or suggestions you wish to share, please feel free to open an issue or pull request. Test reports for different environments will also be appreciated.
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If you have any improvements or suggestions you wish to share, please feel free to open an issue or pull request. Test reports for different environments will also be appreciated.
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