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Added sample project files to make it easier for people to get started.
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src/ModEntry.cs
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src/ModEntry.cs
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using StardewModdingAPI;
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namespace jibsaramnim.sdv.mods.SampleProject
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{
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/// <summary>The mod entry point.</summary>
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internal class ModEntry : Mod
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{
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/*********
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** Public methods
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*********/
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/// <summary>The mod entry point, called after the mod is first loaded.</summary>
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/// <param name="helper">Provides simplified APIs for writing mods.</param>
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public override void Entry(IModHelper helper)
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{
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this.Monitor.Log("Hello, World! :-)");
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}
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}
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}
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24
src/SampleMod.csproj
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src/SampleMod.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<AssemblyName>SampleMod</AssemblyName>
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<RootNamespace>jibsaramnim.sdv.mods.SampleMod</RootNamespace>
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<TargetFramework>net5.0</TargetFramework>
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<Version>1.0.0</Version>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<EnableHarmony>false</EnableHarmony>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Pathoschild.Stardew.ModBuildConfig" Version="4.0.0" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
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<Reference Include="Stardew Valley" HintPath="$(GamePath)\Stardew Valley.dll" Private="False" />
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<Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" />
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</ItemGroup>
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<ItemGroup>
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<None Update="manifest.json" CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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</Project>
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10
src/manifest.json
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src/manifest.json
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{
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"Name": "SampleMod",
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"Author": "jibsaramnim",
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"Version": "1.0.0",
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"MinimumApiVersion": "3.0.0",
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"Description": "A sample mod project to get you started. Enjoy! :-)",
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"UniqueID": "jibsaramnim.sdv.mods.SampleMod",
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"EntryDll": "SampleMod.dll",
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"UpdateKeys": []
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}
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