Add small note on what the remote containers extension does, with a link to the official documentation as recommended by atravita on the Stardew Valley Discord server. Thank you again for taking a look! :)

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2021-12-08 11:51:15 +09:00
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@@ -18,6 +18,8 @@ The TL;DR of below:
You'll need to have [Docker](https://www.docker.com/) or [Podman](https://podman.io/) installed and set up on your system, and have [Visual Studio Code](https://code.visualstudio.com/) with the [Remote Containers extension](https://marketplace.visualstudio.com/items?itemName=ms-vscode-remote.remote-containers) installed. You'll need to have [Docker](https://www.docker.com/) or [Podman](https://podman.io/) installed and set up on your system, and have [Visual Studio Code](https://code.visualstudio.com/) with the [Remote Containers extension](https://marketplace.visualstudio.com/items?itemName=ms-vscode-remote.remote-containers) installed.
In case you're not yet familiar with VSCode's remote container extension, in a nutshell it allows you to develop within a Docker container environment, keeping the project's tool and environment requirements separate from your main machine's environment, and thus free of potential conflicts, version difference challenges, or per-distro tool availability restrictions. Please check out the [official documentation here](https://code.visualstudio.com/docs/remote/containers), it does a good job of explaining it in more technical detail.
# Getting Started # Getting Started
If you are starting with creating a new mod, you can use the "Use this template" option to create a repository under your own account with the prerequisite files in place. From there you can simply set up your Stardew Valley mod project as you usually would. If you are starting with creating a new mod, you can use the "Use this template" option to create a repository under your own account with the prerequisite files in place. From there you can simply set up your Stardew Valley mod project as you usually would.