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mirror of https://github.com/lidgren/lidgren-network-gen3.git synced 2026-05-15 14:46:29 +09:00

Removed XNA extensions as a project since it doesn't build. Kept actual code file so it can be used manually.

This commit is contained in:
Michael Lidgren
2015-02-02 09:42:22 +01:00
parent 4b7b53b36d
commit 044c20ef60
4 changed files with 296 additions and 455 deletions

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@@ -1,26 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren XNA Extensions", "Lidgren XNA Extensions\Lidgren XNA Extensions.csproj", "{2B661ABD-63A8-4916-A94B-034729231271}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network", "..\Lidgren.Network\Lidgren.Network.csproj", "{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2B661ABD-63A8-4916-A94B-034729231271}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2B661ABD-63A8-4916-A94B-034729231271}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2B661ABD-63A8-4916-A94B-034729231271}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2B661ABD-63A8-4916-A94B-034729231271}.Release|Any CPU.Build.0 = Release|Any CPU
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.Debug|Any CPU.Build.0 = Debug|Any CPU
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.Release|Any CPU.ActiveCfg = Release|Any CPU
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@@ -1,97 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{2B661ABD-63A8-4916-A94B-034729231271}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Lidgren.Network.Xna</RootNamespace>
<AssemblyName>Lidgren.Network.Xna</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="XNAExtensions.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Lidgren.Network\Lidgren.Network.csproj">
<Project>{FA245447-5F23-4AA1-BD5F-8D2DDF33CFBD}</Project>
<Name>Lidgren.Network</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.0">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4 %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Lidgren XNA Extensions")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("Lidgren XNA Extensions")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2010")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("f9189a05-8455-4b82-b114-a806db01c367")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@@ -1,296 +1,296 @@
using System;
using System.Collections.Generic;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics.PackedVector;
namespace Lidgren.Network.Xna
{
public static class XNAExtensions
{
/// <summary>
/// Write a Point
/// </summary>
public static void Write(this NetBuffer message, Point value)
{
message.Write(value.X);
message.Write(value.Y);
}
/// <summary>
/// Read a Point
/// </summary>
public static Point ReadPoint(this NetBuffer message)
{
return new Point(message.ReadInt32(), message.ReadInt32());
}
/// <summary>
/// Write a Single with half precision (16 bits)
/// </summary>
public static void WriteHalfPrecision(this NetBuffer message, float value)
{
message.Write(new HalfSingle(value).PackedValue);
}
/// <summary>
/// Reads a half precision Single written using WriteHalfPrecision(float)
/// </summary>
public static float ReadHalfPrecisionSingle(this NetBuffer message)
{
HalfSingle h = new HalfSingle();
h.PackedValue = message.ReadUInt16();
return h.ToSingle();
}
/// <summary>
/// Writes a Vector2
/// </summary>
public static void Write(this NetBuffer message, Vector2 vector)
{
message.Write(vector.X);
message.Write(vector.Y);
}
/// <summary>
/// Reads a Vector2
/// </summary>
public static Vector2 ReadVector2(this NetBuffer message)
{
Vector2 retval;
retval.X = message.ReadSingle();
retval.Y = message.ReadSingle();
return retval;
}
/// <summary>
/// Writes a Vector3
/// </summary>
public static void Write(this NetBuffer message, Vector3 vector)
{
message.Write(vector.X);
message.Write(vector.Y);
message.Write(vector.Z);
}
/// <summary>
/// Writes a Vector3 at half precision
/// </summary>
public static void WriteHalfPrecision(this NetBuffer message, Vector3 vector)
{
message.Write(new HalfSingle(vector.X).PackedValue);
message.Write(new HalfSingle(vector.Y).PackedValue);
message.Write(new HalfSingle(vector.Z).PackedValue);
}
/// <summary>
/// Reads a Vector3
/// </summary>
public static Vector3 ReadVector3(this NetBuffer message)
{
Vector3 retval;
retval.X = message.ReadSingle();
retval.Y = message.ReadSingle();
retval.Z = message.ReadSingle();
return retval;
}
/// <summary>
/// Writes a Vector3 at half precision
/// </summary>
public static Vector3 ReadHalfPrecisionVector3(this NetBuffer message)
{
HalfSingle hx = new HalfSingle();
hx.PackedValue = message.ReadUInt16();
HalfSingle hy = new HalfSingle();
hy.PackedValue = message.ReadUInt16();
HalfSingle hz = new HalfSingle();
hz.PackedValue = message.ReadUInt16();
Vector3 retval;
retval.X = hx.ToSingle();
retval.Y = hy.ToSingle();
retval.Z = hz.ToSingle();
return retval;
}
/// <summary>
/// Writes a Vector4
/// </summary>
public static void Write(this NetBuffer message, Vector4 vector)
{
message.Write(vector.X);
message.Write(vector.Y);
message.Write(vector.Z);
message.Write(vector.W);
}
/// <summary>
/// Reads a Vector4
/// </summary>
public static Vector4 ReadVector4(this NetBuffer message)
{
Vector4 retval;
retval.X = message.ReadSingle();
retval.Y = message.ReadSingle();
retval.Z = message.ReadSingle();
retval.W = message.ReadSingle();
return retval;
}
/// <summary>
/// Writes a unit vector (ie. a vector of length 1.0, for example a surface normal)
/// using specified number of bits
/// </summary>
public static void WriteUnitVector3(this NetBuffer message, Vector3 unitVector, int numberOfBits)
{
float x = unitVector.X;
float y = unitVector.Y;
float z = unitVector.Z;
double invPi = 1.0 / Math.PI;
float phi = (float)(Math.Atan2(x, y) * invPi);
float theta = (float)(Math.Atan2(z, Math.Sqrt(x * x + y * y)) * (invPi * 2));
int halfBits = numberOfBits / 2;
message.WriteSignedSingle(phi, halfBits);
message.WriteSignedSingle(theta, numberOfBits - halfBits);
}
/// <summary>
/// Reads a unit vector written using WriteUnitVector3(numberOfBits)
/// </summary>
public static Vector3 ReadUnitVector3(this NetBuffer message, int numberOfBits)
{
int halfBits = numberOfBits / 2;
float phi = message.ReadSignedSingle(halfBits) * (float)Math.PI;
float theta = message.ReadSignedSingle(numberOfBits - halfBits) * (float)(Math.PI * 0.5);
Vector3 retval;
retval.X = (float)(Math.Sin(phi) * Math.Cos(theta));
retval.Y = (float)(Math.Cos(phi) * Math.Cos(theta));
retval.Z = (float)Math.Sin(theta);
return retval;
}
/// <summary>
/// Writes a unit quaternion using the specified number of bits per element
/// for a total of 4 x bitsPerElements bits. Suggested value is 8 to 24 bits.
/// </summary>
public static void WriteRotation(this NetBuffer message, Quaternion quaternion, int bitsPerElement)
{
if (quaternion.X > 1.0f)
quaternion.X = 1.0f;
if (quaternion.Y > 1.0f)
quaternion.Y = 1.0f;
if (quaternion.Z > 1.0f)
quaternion.Z = 1.0f;
if (quaternion.W > 1.0f)
quaternion.W = 1.0f;
if (quaternion.X < -1.0f)
quaternion.X = -1.0f;
if (quaternion.Y < -1.0f)
quaternion.Y = -1.0f;
if (quaternion.Z < -1.0f)
quaternion.Z = -1.0f;
if (quaternion.W < -1.0f)
quaternion.W = -1.0f;
message.WriteSignedSingle(quaternion.X, bitsPerElement);
message.WriteSignedSingle(quaternion.Y, bitsPerElement);
message.WriteSignedSingle(quaternion.Z, bitsPerElement);
message.WriteSignedSingle(quaternion.W, bitsPerElement);
}
/// <summary>
/// Reads a unit quaternion written using WriteRotation(... ,bitsPerElement)
/// </summary>
public static Quaternion ReadRotation(this NetBuffer message, int bitsPerElement)
{
Quaternion retval;
retval.X = message.ReadSignedSingle(bitsPerElement);
retval.Y = message.ReadSignedSingle(bitsPerElement);
retval.Z = message.ReadSignedSingle(bitsPerElement);
retval.W = message.ReadSignedSingle(bitsPerElement);
return retval;
}
/// <summary>
/// Writes an orthonormal matrix (rotation, translation but not scaling or projection)
/// </summary>
public static void WriteMatrix(this NetBuffer message, ref Matrix matrix)
{
Quaternion rot = Quaternion.CreateFromRotationMatrix(matrix);
WriteRotation(message, rot, 24);
message.Write(matrix.M41);
message.Write(matrix.M42);
message.Write(matrix.M43);
}
/// <summary>
/// Writes an orthonormal matrix (rotation, translation but no scaling or projection)
/// </summary>
public static void WriteMatrix(this NetBuffer message, Matrix matrix)
{
Quaternion rot = Quaternion.CreateFromRotationMatrix(matrix);
WriteRotation(message, rot, 24);
message.Write(matrix.M41);
message.Write(matrix.M42);
message.Write(matrix.M43);
}
/// <summary>
/// Reads a matrix written using WriteMatrix()
/// </summary>
public static Matrix ReadMatrix(this NetBuffer message)
{
Quaternion rot = ReadRotation(message, 24);
Matrix retval = Matrix.CreateFromQuaternion(rot);
retval.M41 = message.ReadSingle();
retval.M42 = message.ReadSingle();
retval.M43 = message.ReadSingle();
return retval;
}
/// <summary>
/// Reads a matrix written using WriteMatrix()
/// </summary>
public static void ReadMatrix(this NetBuffer message, ref Matrix destination)
{
Quaternion rot = ReadRotation(message, 24);
destination = Matrix.CreateFromQuaternion(rot);
destination.M41 = message.ReadSingle();
destination.M42 = message.ReadSingle();
destination.M43 = message.ReadSingle();
}
/// <summary>
/// Writes a bounding sphere
/// </summary>
public static void Write(this NetBuffer message, BoundingSphere bounds)
{
message.Write(bounds.Center.X);
message.Write(bounds.Center.Y);
message.Write(bounds.Center.Z);
message.Write(bounds.Radius);
}
/// <summary>
/// Reads a bounding sphere written using Write(message, BoundingSphere)
/// </summary>
public static BoundingSphere ReadBoundingSphere(this NetBuffer message)
{
BoundingSphere retval;
retval.Center.X = message.ReadSingle();
retval.Center.Y = message.ReadSingle();
retval.Center.Z = message.ReadSingle();
retval.Radius = message.ReadSingle();
return retval;
}
}
}
using System;
using System.Collections.Generic;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics.PackedVector;
namespace Lidgren.Network.Xna
{
public static class XNAExtensions
{
/// <summary>
/// Write a Point
/// </summary>
public static void Write(this NetBuffer message, Point value)
{
message.Write(value.X);
message.Write(value.Y);
}
/// <summary>
/// Read a Point
/// </summary>
public static Point ReadPoint(this NetBuffer message)
{
return new Point(message.ReadInt32(), message.ReadInt32());
}
/// <summary>
/// Write a Single with half precision (16 bits)
/// </summary>
public static void WriteHalfPrecision(this NetBuffer message, float value)
{
message.Write(new HalfSingle(value).PackedValue);
}
/// <summary>
/// Reads a half precision Single written using WriteHalfPrecision(float)
/// </summary>
public static float ReadHalfPrecisionSingle(this NetBuffer message)
{
HalfSingle h = new HalfSingle();
h.PackedValue = message.ReadUInt16();
return h.ToSingle();
}
/// <summary>
/// Writes a Vector2
/// </summary>
public static void Write(this NetBuffer message, Vector2 vector)
{
message.Write(vector.X);
message.Write(vector.Y);
}
/// <summary>
/// Reads a Vector2
/// </summary>
public static Vector2 ReadVector2(this NetBuffer message)
{
Vector2 retval;
retval.X = message.ReadSingle();
retval.Y = message.ReadSingle();
return retval;
}
/// <summary>
/// Writes a Vector3
/// </summary>
public static void Write(this NetBuffer message, Vector3 vector)
{
message.Write(vector.X);
message.Write(vector.Y);
message.Write(vector.Z);
}
/// <summary>
/// Writes a Vector3 at half precision
/// </summary>
public static void WriteHalfPrecision(this NetBuffer message, Vector3 vector)
{
message.Write(new HalfSingle(vector.X).PackedValue);
message.Write(new HalfSingle(vector.Y).PackedValue);
message.Write(new HalfSingle(vector.Z).PackedValue);
}
/// <summary>
/// Reads a Vector3
/// </summary>
public static Vector3 ReadVector3(this NetBuffer message)
{
Vector3 retval;
retval.X = message.ReadSingle();
retval.Y = message.ReadSingle();
retval.Z = message.ReadSingle();
return retval;
}
/// <summary>
/// Writes a Vector3 at half precision
/// </summary>
public static Vector3 ReadHalfPrecisionVector3(this NetBuffer message)
{
HalfSingle hx = new HalfSingle();
hx.PackedValue = message.ReadUInt16();
HalfSingle hy = new HalfSingle();
hy.PackedValue = message.ReadUInt16();
HalfSingle hz = new HalfSingle();
hz.PackedValue = message.ReadUInt16();
Vector3 retval;
retval.X = hx.ToSingle();
retval.Y = hy.ToSingle();
retval.Z = hz.ToSingle();
return retval;
}
/// <summary>
/// Writes a Vector4
/// </summary>
public static void Write(this NetBuffer message, Vector4 vector)
{
message.Write(vector.X);
message.Write(vector.Y);
message.Write(vector.Z);
message.Write(vector.W);
}
/// <summary>
/// Reads a Vector4
/// </summary>
public static Vector4 ReadVector4(this NetBuffer message)
{
Vector4 retval;
retval.X = message.ReadSingle();
retval.Y = message.ReadSingle();
retval.Z = message.ReadSingle();
retval.W = message.ReadSingle();
return retval;
}
/// <summary>
/// Writes a unit vector (ie. a vector of length 1.0, for example a surface normal)
/// using specified number of bits
/// </summary>
public static void WriteUnitVector3(this NetBuffer message, Vector3 unitVector, int numberOfBits)
{
float x = unitVector.X;
float y = unitVector.Y;
float z = unitVector.Z;
double invPi = 1.0 / Math.PI;
float phi = (float)(Math.Atan2(x, y) * invPi);
float theta = (float)(Math.Atan2(z, Math.Sqrt(x * x + y * y)) * (invPi * 2));
int halfBits = numberOfBits / 2;
message.WriteSignedSingle(phi, halfBits);
message.WriteSignedSingle(theta, numberOfBits - halfBits);
}
/// <summary>
/// Reads a unit vector written using WriteUnitVector3(numberOfBits)
/// </summary>
public static Vector3 ReadUnitVector3(this NetBuffer message, int numberOfBits)
{
int halfBits = numberOfBits / 2;
float phi = message.ReadSignedSingle(halfBits) * (float)Math.PI;
float theta = message.ReadSignedSingle(numberOfBits - halfBits) * (float)(Math.PI * 0.5);
Vector3 retval;
retval.X = (float)(Math.Sin(phi) * Math.Cos(theta));
retval.Y = (float)(Math.Cos(phi) * Math.Cos(theta));
retval.Z = (float)Math.Sin(theta);
return retval;
}
/// <summary>
/// Writes a unit quaternion using the specified number of bits per element
/// for a total of 4 x bitsPerElements bits. Suggested value is 8 to 24 bits.
/// </summary>
public static void WriteRotation(this NetBuffer message, Quaternion quaternion, int bitsPerElement)
{
if (quaternion.X > 1.0f)
quaternion.X = 1.0f;
if (quaternion.Y > 1.0f)
quaternion.Y = 1.0f;
if (quaternion.Z > 1.0f)
quaternion.Z = 1.0f;
if (quaternion.W > 1.0f)
quaternion.W = 1.0f;
if (quaternion.X < -1.0f)
quaternion.X = -1.0f;
if (quaternion.Y < -1.0f)
quaternion.Y = -1.0f;
if (quaternion.Z < -1.0f)
quaternion.Z = -1.0f;
if (quaternion.W < -1.0f)
quaternion.W = -1.0f;
message.WriteSignedSingle(quaternion.X, bitsPerElement);
message.WriteSignedSingle(quaternion.Y, bitsPerElement);
message.WriteSignedSingle(quaternion.Z, bitsPerElement);
message.WriteSignedSingle(quaternion.W, bitsPerElement);
}
/// <summary>
/// Reads a unit quaternion written using WriteRotation(... ,bitsPerElement)
/// </summary>
public static Quaternion ReadRotation(this NetBuffer message, int bitsPerElement)
{
Quaternion retval;
retval.X = message.ReadSignedSingle(bitsPerElement);
retval.Y = message.ReadSignedSingle(bitsPerElement);
retval.Z = message.ReadSignedSingle(bitsPerElement);
retval.W = message.ReadSignedSingle(bitsPerElement);
return retval;
}
/// <summary>
/// Writes an orthonormal matrix (rotation, translation but not scaling or projection)
/// </summary>
public static void WriteMatrix(this NetBuffer message, ref Matrix matrix)
{
Quaternion rot = Quaternion.CreateFromRotationMatrix(matrix);
WriteRotation(message, rot, 24);
message.Write(matrix.M41);
message.Write(matrix.M42);
message.Write(matrix.M43);
}
/// <summary>
/// Writes an orthonormal matrix (rotation, translation but no scaling or projection)
/// </summary>
public static void WriteMatrix(this NetBuffer message, Matrix matrix)
{
Quaternion rot = Quaternion.CreateFromRotationMatrix(matrix);
WriteRotation(message, rot, 24);
message.Write(matrix.M41);
message.Write(matrix.M42);
message.Write(matrix.M43);
}
/// <summary>
/// Reads a matrix written using WriteMatrix()
/// </summary>
public static Matrix ReadMatrix(this NetBuffer message)
{
Quaternion rot = ReadRotation(message, 24);
Matrix retval = Matrix.CreateFromQuaternion(rot);
retval.M41 = message.ReadSingle();
retval.M42 = message.ReadSingle();
retval.M43 = message.ReadSingle();
return retval;
}
/// <summary>
/// Reads a matrix written using WriteMatrix()
/// </summary>
public static void ReadMatrix(this NetBuffer message, ref Matrix destination)
{
Quaternion rot = ReadRotation(message, 24);
destination = Matrix.CreateFromQuaternion(rot);
destination.M41 = message.ReadSingle();
destination.M42 = message.ReadSingle();
destination.M43 = message.ReadSingle();
}
/// <summary>
/// Writes a bounding sphere
/// </summary>
public static void Write(this NetBuffer message, BoundingSphere bounds)
{
message.Write(bounds.Center.X);
message.Write(bounds.Center.Y);
message.Write(bounds.Center.Z);
message.Write(bounds.Radius);
}
/// <summary>
/// Reads a bounding sphere written using Write(message, BoundingSphere)
/// </summary>
public static BoundingSphere ReadBoundingSphere(this NetBuffer message)
{
BoundingSphere retval;
retval.Center.X = message.ReadSingle();
retval.Center.Y = message.ReadSingle();
retval.Center.Z = message.ReadSingle();
retval.Radius = message.ReadSingle();
return retval;
}
}
}