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mirror of https://github.com/lidgren/lidgren-network-gen3.git synced 2026-05-14 06:06:30 +09:00
Commit Graph

281 Commits

Author SHA1 Message Date
lidgren
e07f7c75c9 NetOutgoingMessage.Write(float) optimized to avoid memory allocation 2012-01-20 09:52:19 +00:00
lidgren
61ec7e3add Better NetSendResult when trying to send on an unconnected connection 2012-01-16 09:27:56 +00:00
lidgren
4cd624c42c ReadSingle(out float) and ReadInt32(out int) added 2012-01-14 10:12:13 +00:00
lidgren
47ef6f1055 All projects converted to .Net 4.0 and VS2010 2012-01-07 11:01:32 +00:00
lidgren
af3608c544 Extra try-catch added for socket.Shutdown() failing on mono 2011-12-19 10:20:11 +00:00
lidgren
3336e95586 Avoid throwing exception in SendToAll when no connections 2011-12-09 09:16:10 +00:00
lidgren
cef6a3adf6 micro optimization in NetServer.SendToAll() 2011-12-09 09:11:12 +00:00
lidgren
123c5d6c00 bool ReadXXX(out result) versions added for some read methods 2011-12-06 18:31:05 +00:00
lidgren
ba7cf8f381 SIO_UDP_CONNRESET now try-catched since not available in mono 2011-11-28 08:10:58 +00:00
lidgren@gmail.com
11874cf249 Edited wiki page MessageEncryption through web user interface. 2011-11-06 09:59:03 +00:00
lidgren
0fac53eade Documentation updated 2011-11-06 09:35:40 +00:00
lidgren
95850b205a Suppressed Connection Reset messages. Fixed Chat server sample. 2011-11-06 09:24:08 +00:00
lidgren
a64b5f2959 Added SendUnconnectedToSelf() 2011-11-02 09:47:22 +00:00
lidgren
e17b32011b Changed DestoreMessage() to ignore a missing Message object in RELEASE; added some debug messages to the DEBUG build of the same 2011-10-24 14:56:29 +00:00
lidgren
b474d1ac2d Fixed race condition bug with approval
Changed DestoreMessage call pattern; should effectively be the same tho
2011-10-24 14:38:36 +00:00
lidgren
b2380e895d Fix for ResolveAsync throwing host not found exception 2011-10-03 05:17:53 +00:00
lidgren
5fc175677f NetUtility.Resolve async version added (thanks eliseegw) 2011-10-01 10:54:25 +00:00
lidgren
36bf73bfbe Improved performance (very slightly) when batch recycling incoming messages 2011-09-25 10:38:57 +00:00
lidgren
9e3104f5da Added fix for delayed Approval 2011-09-19 17:31:23 +00:00
lidgren
e37430a219 Fix for messages very close to MTU not being fragmented properly 2011-09-19 16:33:10 +00:00
lidgren
62d8c6826b Fixed potential MTU issue; added a bunch of asserts 2011-09-16 07:28:37 +00:00
lidgren
c1d604bde4 Documentation updated; NetSendResult fixed when using AutoFlushSendQueue false 2011-09-12 09:49:33 +00:00
lidgren
60a6b28189 NetPeerConfiguration.AutoFlushSendQueue added. When set to false; application must call NetPeer.FlushSendQueue manually. 2011-09-12 09:34:50 +00:00
lidgren
b4fd011e5b - ReadMessages() added to batch read messages. Image sample changed to use the new batch method. 2011-09-09 08:11:38 +00:00
lidgren
768038d5e4 - Fixed bug with fragmentation leading to increased memory usage 2011-09-06 15:29:38 +00:00
lidgren
6a1654061e Fixed bug in WaitMessage() - when already queued message existed it would wait for next message to arrive anyway 2011-08-19 12:33:47 +00:00
lidgren
9a5704a582 Upgraded xna extensions to 4.0 2011-08-04 16:55:47 +00:00
lidgren
ff63163632 Invalid reference patched 2011-07-21 11:27:01 +00:00
lidgren
aa20b0893d CreateIncomingMessage(tp, text) optimized to allocate less memory 2011-07-20 08:39:41 +00:00
lidgren
39459f6833 throw explanatory exception if trying to register callback with no sycnhronizationcontext 2011-07-18 21:08:08 +00:00
lidgren@gmail.com
0f66311460 Edited wiki page Unity3D through web user interface. 2011-07-18 20:53:41 +00:00
lidgren
b099bb8703 Fixed issue with very large encrypted message 2011-06-28 06:47:20 +00:00
lidgren@gmail.com
d72665cfae Edited wiki page Optimization through web user interface. 2011-06-26 23:09:03 +00:00
lidgren
2d4924878a Fixed faulty assert in ReadByte(numBits) 2011-06-22 05:15:44 +00:00
lidgren
e6d1338ca8 including GetNetworkInterface in IS_FULL_NET_AVAILABLE define 2011-06-21 09:12:19 +00:00
lidgren@gmail.com
b613a84240 Edited wiki page Unity3D through web user interface. 2011-06-21 06:48:28 +00:00
lidgren
9554d33492 One more define to allow unity web player to run 2011-06-21 06:47:34 +00:00
lidgren
daa1d4e946 Fix for connecting twice or more to the same endpoint very quickly in succession 2011-06-19 16:48:56 +00:00
lidgren
3bb1de95b6 Suppress ping request during handshake 2011-06-19 16:36:49 +00:00
lidgren
5234fb64c6 Added fix for discovery requests arriving when handshake in progress
Added sanity checks for handshake connections (in DEBUG)
2011-06-12 14:30:20 +00:00
lidgren
e10be613d6 MessageReceivedEvent fired upon shutdown 2011-06-09 18:46:20 +00:00
lidgren
58b9b45d78 proj-file failed to update? 2011-06-08 08:23:32 +00:00
lidgren
9fc85dfe76 Added NetConstants.UnfragmentedMessageHeaderSize internal constant 2011-06-08 07:22:57 +00:00
lidgren
5fd2926cd9 Fix for messages near MTU size could cause exception 2011-06-08 07:18:58 +00:00
lidgren@gmail.com
c940449865 Edited wiki page PortForwarding through web user interface. 2011-06-07 06:21:19 +00:00
lidgren@gmail.com
3e42ff4b23 Created wiki page through web user interface. 2011-06-07 06:20:34 +00:00
lidgren
255628e641 UPnP port forwarding improved to tolerate up to 1000 ms of router response time; UPnP added to DurableSample 2011-06-07 06:13:34 +00:00
lidgren
604ab334f5 Bug not detecting multiple sends of same message fixed 2011-05-29 15:31:39 +00:00
lidgren
bccfaa77ef Fixed maximum handshake attempts one-off error
Fixed better disconnect messages when not yet fully connected (aborting connection attempt)
2011-05-25 13:21:56 +00:00
lidgren
be9394289f Deleted two more obsolete files 2011-05-21 07:17:11 +00:00