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bbf05b991b031afb0d4332a6a38041cb4a00ff1a
Fixed an issue #132 (Incorrect network messages/malformed packets could easily overwhelm the server). NetPeer.Heartbeat() method will no longer prematurely return from the method in case of encountering an incorrect packet.
Lidgren.Network 
Lidgren.Network is a networking library for .NET framework, which uses a single UDP socket to deliver a simple API for connecting a client to a server, reading and sending messages.
This has been updated for use with Unity3D, feel free to send PRs for other bugs fixes. To use this in Unity3D just enable the experimental .NET framework. you can do this in Edit -> Project Settings -> Player -> Other Settings -> Api Compatibility Level -> .NET 4.6
Platforms supported:
- Linux
- Mac
- OSX
Platforms/Toolchains which need testing:
- Android
- iPhone
- Xamarin
Tested in:
- Mono (alpha and beta)
- .NET 4.6
- Unity 2017.1 -> 2018.1.
Future Roadmap:
- Update to latest .NET 4.6
- Investigate officially supporting .NET Core.
- Improve test suite so that tests are run on all platforms we support, for each release.
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