lidgren
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90ba729c35
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XNA extensions updated to use NetBuffer and VS2010
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2012-07-02 07:14:21 +00:00 |
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lidgren
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e0c3a34b91
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Fixed GetMTU not to generate garbage
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2012-07-02 07:09:47 +00:00 |
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lidgren
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fbb6d9ed51
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- Patch from MonoGame; makes the BroadcastAddress configurable and changes text encoding from ASCII to UTF8, required for Android support
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2012-06-08 07:35:02 +00:00 |
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lidgren
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1fdcb5f773
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Changed xml documentation output option in project file
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2012-05-26 09:41:33 +00:00 |
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lidgren
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36198cf56a
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Updated documentation.chm
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2012-05-26 09:40:53 +00:00 |
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lidgren
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20eeb48a88
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Lots of fixes for sample solutions
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2012-05-26 09:30:09 +00:00 |
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lidgren
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a5781b4688
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Flushing delayed packets when shutting down NetPeer
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2012-05-26 09:08:04 +00:00 |
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lidgren
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5859971a7e
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Expanded comment on TryGetValues thread safety in GetConnection
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2012-05-26 08:53:54 +00:00 |
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lidgren
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0fadd32a74
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Changed how ReadAllFields determines available write methods
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2012-05-26 08:32:32 +00:00 |
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lidgren
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35a0831a83
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BIGENDIAN fixes for 16 bit values
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2012-05-26 08:12:55 +00:00 |
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lidgren
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ae70354832
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fixed Chat sample project dependencies
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2012-05-26 08:11:51 +00:00 |
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lidgren
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e21c20bd2b
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Changed SendMessage() to use a List<> instead of IList<> to avoid enumerator allocation
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2012-05-10 07:26:37 +00:00 |
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lidgren
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271675a8ea
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Re-added ReadTime()
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2012-04-03 07:26:30 +00:00 |
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lidgren
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0a0e319f21
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NetIncomingMessage and NetOutgoingMessage common parts unified in NetBuffer; which is now a base class for the former
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2012-03-23 08:59:32 +00:00 |
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lidgren
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8cbdd6e317
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CLSCompliant(false) added to ReadInt32(out Int32)
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2012-03-01 07:10:56 +00:00 |
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lidgren
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7be71a7873
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Made CreateSenderChannel() reentrant
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2012-02-09 14:56:42 +00:00 |
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lidgren
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66f4365103
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Now queueing incoming acks until NetConnection.Heartbeat, where a resend is appropriately handled
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2012-02-06 12:47:01 +00:00 |
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lidgren
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4d6f556be3
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Forgot to submit SamplesCommon project file in previous VS2010 upgrade
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2012-01-25 13:45:10 +00:00 |
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lidgren
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e07f7c75c9
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NetOutgoingMessage.Write(float) optimized to avoid memory allocation
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2012-01-20 09:52:19 +00:00 |
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lidgren
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61ec7e3add
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Better NetSendResult when trying to send on an unconnected connection
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2012-01-16 09:27:56 +00:00 |
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lidgren
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4cd624c42c
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ReadSingle(out float) and ReadInt32(out int) added
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2012-01-14 10:12:13 +00:00 |
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lidgren
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47ef6f1055
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All projects converted to .Net 4.0 and VS2010
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2012-01-07 11:01:32 +00:00 |
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lidgren
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af3608c544
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Extra try-catch added for socket.Shutdown() failing on mono
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2011-12-19 10:20:11 +00:00 |
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lidgren
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3336e95586
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Avoid throwing exception in SendToAll when no connections
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2011-12-09 09:16:10 +00:00 |
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lidgren
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cef6a3adf6
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micro optimization in NetServer.SendToAll()
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2011-12-09 09:11:12 +00:00 |
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lidgren
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123c5d6c00
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bool ReadXXX(out result) versions added for some read methods
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2011-12-06 18:31:05 +00:00 |
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lidgren
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ba7cf8f381
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SIO_UDP_CONNRESET now try-catched since not available in mono
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2011-11-28 08:10:58 +00:00 |
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lidgren@gmail.com
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11874cf249
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Edited wiki page MessageEncryption through web user interface.
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2011-11-06 09:59:03 +00:00 |
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lidgren
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0fac53eade
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Documentation updated
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2011-11-06 09:35:40 +00:00 |
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lidgren
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95850b205a
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Suppressed Connection Reset messages. Fixed Chat server sample.
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2011-11-06 09:24:08 +00:00 |
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lidgren
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a64b5f2959
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Added SendUnconnectedToSelf()
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2011-11-02 09:47:22 +00:00 |
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lidgren
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e17b32011b
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Changed DestoreMessage() to ignore a missing Message object in RELEASE; added some debug messages to the DEBUG build of the same
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2011-10-24 14:56:29 +00:00 |
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lidgren
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b474d1ac2d
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Fixed race condition bug with approval
Changed DestoreMessage call pattern; should effectively be the same tho
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2011-10-24 14:38:36 +00:00 |
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lidgren
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b2380e895d
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Fix for ResolveAsync throwing host not found exception
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2011-10-03 05:17:53 +00:00 |
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lidgren
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5fc175677f
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NetUtility.Resolve async version added (thanks eliseegw)
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2011-10-01 10:54:25 +00:00 |
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lidgren
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36bf73bfbe
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Improved performance (very slightly) when batch recycling incoming messages
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2011-09-25 10:38:57 +00:00 |
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lidgren
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9e3104f5da
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Added fix for delayed Approval
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2011-09-19 17:31:23 +00:00 |
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lidgren
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e37430a219
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Fix for messages very close to MTU not being fragmented properly
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2011-09-19 16:33:10 +00:00 |
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lidgren
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62d8c6826b
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Fixed potential MTU issue; added a bunch of asserts
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2011-09-16 07:28:37 +00:00 |
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lidgren
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c1d604bde4
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Documentation updated; NetSendResult fixed when using AutoFlushSendQueue false
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2011-09-12 09:49:33 +00:00 |
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lidgren
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60a6b28189
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NetPeerConfiguration.AutoFlushSendQueue added. When set to false; application must call NetPeer.FlushSendQueue manually.
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2011-09-12 09:34:50 +00:00 |
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lidgren
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b4fd011e5b
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- ReadMessages() added to batch read messages. Image sample changed to use the new batch method.
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2011-09-09 08:11:38 +00:00 |
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lidgren
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768038d5e4
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- Fixed bug with fragmentation leading to increased memory usage
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2011-09-06 15:29:38 +00:00 |
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lidgren
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6a1654061e
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Fixed bug in WaitMessage() - when already queued message existed it would wait for next message to arrive anyway
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2011-08-19 12:33:47 +00:00 |
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lidgren
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9a5704a582
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Upgraded xna extensions to 4.0
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2011-08-04 16:55:47 +00:00 |
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lidgren
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ff63163632
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Invalid reference patched
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2011-07-21 11:27:01 +00:00 |
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lidgren
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aa20b0893d
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CreateIncomingMessage(tp, text) optimized to allocate less memory
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2011-07-20 08:39:41 +00:00 |
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lidgren
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39459f6833
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throw explanatory exception if trying to register callback with no sycnhronizationcontext
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2011-07-18 21:08:08 +00:00 |
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lidgren@gmail.com
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0f66311460
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Edited wiki page Unity3D through web user interface.
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2011-07-18 20:53:41 +00:00 |
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lidgren
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b099bb8703
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Fixed issue with very large encrypted message
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2011-06-28 06:47:20 +00:00 |
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